<!-- MHonArc v2.4.4 --> <!--X-Subject: Unreal --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Thu, 09 Apr 1998 17:31:14 +0000 --> <!--X-Message-Id: 199804091731.KAA128868#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Unreal</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00095.html">Previous</a> | <a href="msg00097.html">Next</a> ] Thread: [ <a href="msg00097.html">Previous</a> | <a href="msg00116.html">Next</a> ] Index: [ <A HREF="author.html#00096">Author</A> | <A HREF="#00096">Date</A> | <A HREF="thread.html#00096">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Unreal</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Unreal</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Thu, 09 Apr 1998 10:31:00 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Have a look at <URL:<A HREF="http://www.unreal.org">http://www.unreal.org</A>>. I was pointed at it as an example of interesting web design (make sure you have Java and Javascript turned on and then check out the cube navigation (no, I'm *NOT* going to copy it)). The interesting parts are their builder and movies (look under downloads/movies, also check out the screenshots). Note particularly their effective handling or larger unbounded spaces (eg outdoors etc). It requires very little stretch to see making a MUD atop this sort of base. Will the first *usable* VR application be a Wolf3d/Doom/Quake/Unreal clone? It looks like 1st person gore fests will drag VR into feasability in the same way that porn made 'net payments feasible. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev] Unreal</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00095.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00116.html">Re: [MUD-Dev] Unreal</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00096"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00096"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Unreal</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Unreal</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:41 GMT </LI> </ul> </LI> <LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A></strong>, Khan one <a href="mailto:Khanone#aol,com">Khanone#aol,com</a>, Thu 09 Apr 1998, 20:21 GMT <UL> <LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] META: That bloke Yaltec.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 20:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="00097" HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 18:11 GMT <LI><strong><A NAME="00096" HREF="msg00096.html">Unreal</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 17:31 GMT <UL> <LI><strong><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev] Unreal</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Apr 1998, 04:58 GMT <UL> <LI><strong><A NAME="00119" HREF="msg00119.html">Re: [MUD-Dev] Unreal</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 10 Apr 1998, 15:07 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00090" HREF="msg00090.html">RGMA</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 09 Apr 1998, 12:49 GMT <UL> <LI><strong><A NAME="00094" HREF="msg00094.html">Re: [MUD-Dev] RGMA</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Apr 1998, 17:17 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>