<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] GRUMPS --> <!--X-From-R13: znqqbtNorfg.pbz --> <!--X-Date: Thu, 09 Apr 1998 03:54:41 +0000 --> <!--X-Message-Id: 199804090354.UAA00978#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199804090124.SAA133332#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] GRUMPS</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:maddog#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00083.html">Previous</a> | <a href="msg00085.html">Next</a> ] Thread: [ <a href="msg00080.html">Previous</a> | <a href="msg00108.html">Next</a> ] Index: [ <A HREF="author.html#00084">Author</A> | <A HREF="#00084">Date</A> | <A HREF="thread.html#00084">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] GRUMPS</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] GRUMPS</LI> <LI><em>From</em>: <A HREF="mailto:maddog#best,com">maddog#best,com</A></LI> <LI><em>Date</em>: Wed, 8 Apr 1998 20:54:21 -0700 (PDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > > I'm curious: > > Why do you consider that NPC's, even complex NPC's would have more > code backing them than player characters? I should have said "could". NPCs are not as complex as they could be. I believe that really complex NPCs or bots will not be mud resident. They will be some variation of julia/colins. In fact at least one MOO NPC is a modfied colin and there have been a few other colins sprinkled around some other muds. Unfortunately I got some of the MOO colins going by making available my version called madborg. It wasn't until I tried to interface madborg to a database server that I realized he had a fatal flaw. The complex NPCs I have in mind are the future ones that will be made up of NLP, FSMs, expert systems, and even neural nets. Or maybe just plenty of ordinary coding. > > If anything I find the reverse here. Characters tend to become very > buff with custom code (cf LambdaMOO), while NPC's starve for such > attention. > frank </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00108" HREF="msg00108.html">Re: [MUD-Dev] GRUMPS</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] GRUMPS</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00083.html">Re: [MUD-Dev] [Fwd: MUD-Dev]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00085.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00080.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00108.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00084"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00084"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev] GRUMPS</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Apr 1998, 23:30 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00027" HREF="msg00027.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sun 05 Apr 1998, 04:55 GMT </LI> <LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sun 05 Apr 1998, 07:06 GMT <UL> <LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 01:33 GMT <UL> <LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Thu 09 Apr 1998, 03:54 GMT <UL> <LI><strong><A NAME="00108" HREF="msg00108.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 10 Apr 1998, 00:01 GMT <UL> <LI><strong><A NAME="00121" HREF="msg00121.html">GRUMPS</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 10 Apr 1998, 17:51 GMT <UL> <LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 10 Apr 1998, 18:28 GMT </LI> <LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] GRUMPS</A></strong>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sat 11 Apr 1998, 13:38 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>