<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Thu, 30 Apr 1998 17:28:41 -0700 --> <!--X-Message-Id: 3549888A.13E6#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199804302107.OAA05265#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Pla</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00290.html">Previous</a> | <a href="msg00292.html">Next</a> ] Thread: [ <a href="msg00409.html">Previous</a> | <a href="msg00781.html">Next</a> ] Index: [ <A HREF="author.html#00291">Author</A> | <A HREF="#00291">Date</A> | <A HREF="thread.html#00291">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe </LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Fri, 01 May 1998 01:32:10 -0700</LI> <LI><em>Delivery-date</em>: Thu Apr 30 17:28:42 1998</LI> <LI><em>Delivery-date</em>: Thu, 30 Apr 1998 17:28:42 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > > Do you have another solution than expensive mass human supervision to > to UOL's reputed problem of K3wlD00dz, or must the game scale as a > series of smaller independant games where each, due to its smaller > size, can be "managed" effectively without gaping holes? Well as I see it, there are two ways you could go about dealing with the 'd00dz'; the first is admin policing - which is currently being disputed - the second is leaving law enforcement in the hands of the players - which most people are not happy with. Perhaps UO could look into ways to making playing-policing more viable/enforcable? The problem with anything like this is, of course, cost. However, what IF - and this is a BIG 'if' (because I don't know how well it would work) - you allowed outside coders to implement designs for this (and maybe other) systems. Instead of offering financial benefits, you could have some extensive credits list for non-UO helpers (after all, many coders would want to do it for the fame - I know I'D want my name in there ;). Of course I imagine UO get a constant stream of junk-mail ideas, but if the ideas were written by professional coders/softies, and fulfilled specific UO requirements, the chances are something useful would turn up sooner or later. The real problem is that in order to do this properly, there would need to be some sort of codebase for people to work on (it could be purely text-based, or perhaps a trimmed-down old Ultima game - as long as the objects/structs were fairly compatible), otherwise you'd get nothing more than general ideas in a pseudo-code format. Just a comment from someone who would like to go to an interview at a games company and say "well, actually I wrote some code for UO..." KaVir. -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00280" HREF="msg00280.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00290.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00292.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00409.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00781.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00291"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00291"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00782" HREF="msg00782.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 28 Apr 1998, 02:04 GMT <UL> <LI><strong><A NAME="00280" HREF="msg00280.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 21:08 GMT <UL> <LI><strong><A NAME="00290" HREF="msg00290.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Thu 30 Apr 1998, 23:50 GMT <UL> <LI><strong><A NAME="00409" HREF="msg00409.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 05 May 1998, 18:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00291" HREF="msg00291.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 01 May 1998, 00:28 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00781" HREF="msg00781.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 28 Apr 1998, 00:06 GMT <UL> <LI><strong><A NAME="00310" HREF="msg00310.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 02 May 1998, 00:06 GMT </LI> </UL> </LI> <LI><strong><A NAME="00792" HREF="msg00792.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 28 Apr 1998, 20:27 GMT </LI> <LI><strong><A NAME="00220" HREF="msg00220.html">[MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 00:11 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>