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<H1>Re: [MUD-Dev] Character development [was Re: ]</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ] </LI>
<LI><em>From</em>: "Alex Bertoglio" &lt;<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 16 Apr 1998 21:26:45 -0700</LI>
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<PRE>

-----Original Message-----
From: Koster, Raph &lt;rkoster#origin,ea.com&gt;
To: 'mud-dev#null,net' &lt;mud-dev#null,net&gt;
Date: Thursday, April 16, 1998 4:02 PM
Subject: [MUD-Dev] Character development [was Re: ]


&gt;
&gt;On Tuesday, April 14, 1998 12:25 PM J C Lawrence
&gt;[SMTP:claw#under,engr.sgi.com] said:
&gt;
&gt;&gt;&gt;On Thu, 9 Apr 1998 10:15:30 PST8PDT Koster,
&gt;Raph&lt;rkoster#origin,ea.com&gt; wrote:
&lt;SNIP interesting commentary&gt;&gt;&gt;
&gt;&gt;&lt;nod&gt;
&gt;&gt;Do you have any tales of the form of Habitat's egg or other prized
&gt;&gt;tokens or recognition values that you could relate for UO?
&gt;
&gt;Ooof. Too many.
&gt;
&lt;&lt;SNIP interesting stories&gt;&gt;
&gt;There's a wide range of "tokens" here, of course. It also demonstrates
&gt;the range of activities possible in UO. To be honest, I am somewhat
&gt;disappointed in the lesser range of activities that our forthcoming
&gt;competitors are trying to cover (probably because our ambition
&gt;overreached our capability!).
&gt;
&gt;Hope that answers your question.
&gt;
&gt;-Raph
&gt;
&gt;
ANOTHER UO Token

My son plays UO extensively. Now that he has "gotten into it", it is getting
quite interesting. Though a fan of text-based games, UO visuals offer some
very interesting sights that it would probablly be impossible in a
text-based environment.  Last night a few people on his server of choice
were selling dyed black clothes (apparently created using a bug
exploit/editor program, but thats another story). This color is not
available in the game normally. They were so popular it was like free beer
at a ball game. Finally the vendors (players) made the buyers line up in
orderly lines to wait for service. This was a great site, one which will
undoubtably show up on websites....

"So, for a while you saw the citizens of Ultima Online online."

My son had a blast.

John Bertoglio
 (The infamous poster of the thread "In Defense of Ultima Online" on the
pubic newsgroup)
CIO, paper.net
www.paper.net


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Character development [was Re: ]</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:20 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 17:00 GMT
<UL>
<LI><strong><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 00:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00203" HREF="msg00203.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 16 Apr 1998, 22:50 GMT
</LI>
<LI><strong><A NAME="00204" HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Alex Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Fri 17 Apr 1998, 04:24 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">caved in:  Algorithms for for storing free space.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 05 Apr 1998, 02:31 GMT
<UL>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev]  caved in:  Algorithms for for storing free space.</A></strong>, 
Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Sun 05 Apr 1998, 09:10 GMT
</LI>
<LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] caved in: Algorithms for for storing free space.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 23:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev]  GRUMPS</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Apr 1998, 23:30 GMT
</LI>
</UL></BLOCKQUOTE>

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