<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character development [was Re: ] --> <!--X-From-R13: "Fenivf E. Qnfrl" <rsvaqryNvb.pbz> --> <!--X-Date: Fri, 17 Apr 1998 14:24:45 +0000 --> <!--X-Message-Id: Pine.BSI.3.96.980417091628.20374C-100000#pentagon,io.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199804131959.MAA159289#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#io,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00204.html">Previous</a> | <a href="msg00206.html">Next</a> ] Thread: [ <a href="msg00187.html">Previous</a> | <a href="msg00489.html">Next</a> ] Index: [ <A HREF="author.html#00205">Author</A> | <A HREF="#00205">Date</A> | <A HREF="thread.html#00205">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ] </LI> <LI><em>From</em>: "Travis S. Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Fri, 17 Apr 1998 09:24:38 -0500 (CDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 13 Apr 1998, J C Lawrence wrote: > Travis Casey<efindel#polaris,net> wrote: > > > Well, I think we all know what a traditional mud guild is -- > > basically a D&D-style class that characters may join after starting > > the game, and has the option of leaving. > > > Now, what *should* a guild be... that's another question. :-) > > There is a more fundamental question that I raised the last time this > area came up: > > What problem in the game-universe is the guild an attempted solution > for? Does it have to be a solution to a problem? Or, rather, does it have to be a solution to any problem other than the fact that humans like to congregate together, and tend to do so with those like them? > Turning this around: > > If there were no guilds, but everything else in the game was the > same, would the players form "guilds" even without any server or > hardcoded support? If so, why? What survival threat in the > game-world would the players be attempting to mitigate or prevent via > guilds? Not everything in the game has to revolve around the players -- if the NPCs in your world would logically form themselves into groups, then those groups should exist, whether or not the players would want to join them. > Once you have the answer to that question you can approach designing > your guilds in a way that is both acutally useful in your gameworld > and doesn't have logical inconsistencies with the rest of the game > world. I agree... I'm just pointing out that guilds don't have to be a solution to any problem that the players have in order to exist, and that they don't necessarily have to "solve a problem" in the sense of helping survival -- the "problems" they solve may be purely social/emotional in nature. (One could ask, for example, why people join groups that do things that decrease their chances of survival -- like sky-diving or bungee-jumping clubs. Meeting an emotional need may be important enough to a person that they're willing to slightly *decrease* their survival chances.) -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' Keeper of the rec.games.design FAQ: '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00206.html">Re: Fw: [DESIGN] Combat system</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00187.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00205"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00205"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character development [was Re: ]</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00176" HREF="msg00176.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 15 Apr 1998, 06:16 GMT </LI> <LI><strong><A NAME="00193" HREF="msg00193.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 12:30 GMT </LI> <LI><strong><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 16:50 GMT </LI> <LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 02:07 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 17 Apr 1998, 14:24 GMT <UL> <LI><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:20 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 17:00 GMT <UL> <LI><strong><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 00:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="00203" HREF="msg00203.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 16 Apr 1998, 22:50 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>