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<H1>[MUD-Dev] (fwd) Sea of Blood Graphical MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] (fwd) Sea of Blood Graphical MUD</LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Apr 1998 12:29:12 -0700 (PDT)</LI>
<LI><em>Cc</em>: <A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A></LI>
<LI><em>Delivery-date</em>: Wed Apr 22 12:29:22 1998</LI>
<LI><em>Delivery-date</em>: Wed, 22 Apr 1998 12:29:22 -0700</LI>
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<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
From: "Noel Dillabough" &lt;noel#mud,ca&gt;
Newsgroups: rec.games.mud.misc
Subject: Sea of Blood Graphical MUD
Date: Tue, 21 Apr 1998 23:02:36 -0400

Sea of Blood is a fully graphical Role-Playing experience, complete with all
the features of popular text based MUDs with all the bells and whistles of
modern day games.

Sign up for the beta of Sea of Blood, by Multi-User Dimensions Inc. at
www.mud.ca.


Noel Dillabough
Multi-User Dimensions Inc.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<ul compact><li><strong>Follow-Ups</strong>:
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<li><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Teamwork</A></strong>
<ul compact><li><em>From:</em> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00576" HREF="msg00576.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 03:38 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 24 Apr 1998, 06:00 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Re: Persistant storage.... My current idea.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 23:29 GMT
<LI><strong><A NAME="00260" HREF="msg00260.html">[MUD-Dev] Re:  Re: MUD Development Digest</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 23:26 GMT
<LI><strong><A NAME="00249" HREF="msg00249.html">[MUD-Dev] (fwd) Sea of Blood Graphical MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 19:29 GMT
<UL>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Teamwork</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 23 Apr 1998, 15:57 GMT
<UL>
<LI><strong><A NAME="00441" HREF="msg00441.html">[MUD-Dev] Re: Teamwork</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 17:56 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] Graphical MUD project (Sea Of Blood)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 19:27 GMT
<UL>
<LI><strong><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Systems you use</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 23 Apr 1998, 12:18 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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