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<H1>[MUD-Dev] Re: PK and my "Mobless MUD" idea</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PK and my "Mobless MUD" idea</LI>
<LI><em>From</em>: "Dr. Cat" &lt;<A HREF="mailto:cat#bga,com">cat#bga,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 6 May 1998 16:30:12 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
John Bertoglioo wrote:
&gt; (I am probably wrong here, but the tone of Dr.
&gt; Cat's posts seem to suggest that for him to right, all others have to be
&gt; wrong. I think he has some good ideas which will build a consistant,
&gt; interesting world. It may be the "winner" in the market, but who knows. )

Good guess - that is, in fact, not my position.  Other types of games 
than what I'm trying to make right now should certainly be made.  I just 
don't want to see everyone making the SAME type of game, or just a 
handful of types of games, I want to see people making more different 
types of games.  In the commercial arena, it's been the case for many 
years that most people are working on games that are "clones" of one of 
the currently most-popular genres, and very few people are trying to do 
highly innovative and original work.  I was spoiled when I started out, 
because not many genres had even been invented yet, and there was tons of 
innovation.

Here on the list, I see things even more narrowly focused, with maybe one 
or two types of "ideal games" that people are clustered around and trying 
to figure out how to make.  It's frustrating to me to see so little 
diversity of opinion and artistic style.

My tone is probably inappropriate, definitely a sign of my impatience, 
and probably an indicator that I should stop talking and just work on my 
game instead.  I got a new feature working last night - a few hundred 
more of those, and we'll probably reach the point where my partner and I 
can earn enough money to support ourselves.  Maybe.  :X)

*-------------------------------------------**-----------------------------* 
   Dr. Cat / Dragon's Eye Productions       ||       Free alpha test:
*-------------------------------------------**  <A  HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A>
  Furcadia - a new graphic mud for PCs!     ||  Let your imagination soar!
*-------------------------------------------**-----------------------------*

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00440" HREF="msg00440.html">[MUD-Dev] META: Character of the list's membership</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG>
<UL><LI><EM>From:</EM> "John Bertoglio" &lt;alexb#internetcds,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PK and my "Mobless MUD" idea</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00595" HREF="msg00595.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 01:13 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00507" HREF="msg00507.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 11 May 1998, 22:50 GMT
<UL>
<LI><strong><A NAME="00641" HREF="msg00641.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 17 May 1998, 06:53 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 06 May 1998, 20:54 GMT
<UL>
<LI><strong><A NAME="00438" HREF="msg00438.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Wed 06 May 1998, 21:31 GMT
<UL>
<LI><strong><A NAME="00440" HREF="msg00440.html">[MUD-Dev] META: Character of the list's membership</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 21:50 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00469" HREF="msg00469.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Fri 08 May 1998, 06:35 GMT
<UL>
<LI><strong><A NAME="00478" HREF="msg00478.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 08 May 1998, 17:32 GMT
</LI>
<LI><strong><A NAME="00546" HREF="msg00546.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 13 May 1998, 19:12 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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