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<H1>[MUD-Dev] Re: CGDC, a summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: CGDC, a summary </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 May 1998 17:07:48 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Mon, 11 May 1998 10:59:14 -0500 (CDT) 
Holly Sommer&lt;hsommer#micro,ti.com&gt; wrote:

&gt; On Mon, 11 May 1998, Koster, Raph wrote:

&gt; What, exactly, is the problem with mud schools? They serve the
&gt; singular purpose of letting those who are brand new to your (type
&gt; of) world gain some familiarity with it, before venturing forth. I
&gt; should think that any admin would be glad to have a "mud schoo"
&gt; which answers newbie questions, rather than having to answer those
&gt; questions him/herself time and again.

Do any MUD schools actually exist which *DO* this?  I haven't found
one yet.  Certainly the standard DIKU mud school derivitive seems
nothing but a trial to get thru as quickly as possible.

&gt; The mud school which ships with Merc derivitives is great for what
&gt; it does - namely, that listed above. 

Hrum.  Care to point me at one?  All the ones I've seen merely hand
out a few practices, and set up target monsters to slaughter.

&gt; Why would newbies hate a mud school? It lets them collect their
&gt; wits, and prepare for the rest of the game. I can't see anything
&gt; wrong with that, as a concept, nor with the functionality of the
&gt; "original" mud school itself.

My initial view of mud schools (coming from an Aber/Shades background
at that time, never having seen a DIKU or LP before):

  Ohh, so I'm supposed to go over here. and practice things.  Why?  Oh 
well, the sooner I do it the sooner I can get on to something else.
Not over yet?  What's this?  Silly word games to get me to read the
room descriptions?  Bah!  Next!  Okay, I go down to the dungeon.
Yeah, I see what "Consider" does.  Gawds this is boring!  QUIT!

It took a couple months for me to forget this trial and have another
go:

  Oh yeah, same old dumb shit.  Lets skip it.  Oops!  No sword and no
food.  Looks like I need them in this world.  Where do I get them?
MUD school?  Oh no, not again!  QUIT!

A few weeks later I tried another one.  

  (read room description after logging in).  Oh yeah, well let's get
thru MUD school this time and see what I can really do with this junk.
Yada yada yada.  Okay, did the consider thing, killed the monster, got
thrown out into the arena, killed some lizards and things, how do I
get out of here?  Oh yeah.  The city -- least I have a sword now.
What a bloody waste of time that all was!  Oooo!  There's a FIDO!  The
only thing I seem to be able to do is kill things, let's kill it.
Ooo!  There's a beggar, lets kill him to.  What the bleep bleep is
that guard doing?  Why did he kill me?  QUIT!

It took a _long_ time before I found one that didn't require going
thru MUD school.

No thanks.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00755" HREF="msg00755.html">[MUD-Dev] Re: CGDC, a summary</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
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<LI><STRONG><A NAME="00497" HREF="msg00497.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG>
<UL><LI><EM>From:</EM> Holly Sommer &lt;hsommer#micro,ti.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: CGDC, a summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00593" HREF="msg00593.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 00:58 GMT
</LI>
</ul>
<LI><strong><A NAME="00503" HREF="msg00503.html">[MUD-Dev] Re: mudschools</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 11 May 1998, 19:23 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">[MUD-Dev] Re: mudschools</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 14 May 1998, 10:17 GMT
<UL>
<LI><strong><A NAME="00573" HREF="msg00573.html">[MUD-Dev] Re: mudschools</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Thu 14 May 1998, 13:22 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00591" HREF="msg00591.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 00:08 GMT
<UL>
<LI><strong><A NAME="00755" HREF="msg00755.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 21 May 1998, 16:40 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00590" HREF="msg00590.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 14 May 1998, 23:56 GMT
</LI>
<LI><strong><A NAME="00499" HREF="msg00499.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 11 May 1998, 16:50 GMT
<UL>
<LI><strong><A NAME="00592" HREF="msg00592.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 00:27 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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