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<H1>[MUD-Dev] Re: Using HTML for a Mud character generator</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Using HTML for a Mud character generator</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 13 May 1998 12:23:56 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
Huh. I never got the original of this, so I'll be commenting "out of 
context," unfortunately.

On Wed, 13 May 1998 s001gmu#nova,wright.edu wrote:

&gt; On Wed, 13 May 1998, John Bertoglio wrote:
&gt; 
&gt; [...]
&gt; 
&gt; &gt; Of course the server will have to make the same checks as the JS in the
&gt; &gt; form so players with HTML savvy can't create monster characters by
&gt; &gt; overriding the internal limits. This hacking element makes the backend work
&gt; &gt; so much more complicated than it really needs to be.....
&gt; 
&gt; You should be able to hide the entire contents of the javascript code by
&gt; referencing a file, rather than embedding the script code in the html that
&gt; they DL.  The java script still gets DL'd (of course), and executed
&gt; locally, but should they choose to look at the html source, all they see
&gt; is a tag referencing a file.  I don't recall the details (I've never
&gt; worked in javascript), but I do know you can do it.

You cannot "hide" Javascript - even through referencing a *.js file to be 
loaded at read-time of your webpage, people can go directly to the js 
file. The good folks at comp.lang.javascript have gone over and over this 
for quite awhile :)

&gt; &gt; Any member of the list who would like to poach the code may feel free to do
&gt; &gt; so. I would be honored (while at the same time somewhat suprised...it is
&gt; &gt; pretty simple.).
&gt; 
&gt; Simple doesn't mean bad, or unworthy of attention.  Elegance in simplicity
&gt; is always a driving factor in my code designs... I'd like to think I
&gt; achieve it every once in a while.

To paraphrase Whitman: "Simplicity, simplicity - we need more simplicity; 
we spend so much time frittering away our lives on useless detailed 
complexity." I pretty much agree with that. The more complex something 
is, generally, the more fragile it is.

As for the Subject: line... well &lt;pedant&gt;You don't really use HTML to 
generate a character - it's just a markup language&lt;/pedant&gt;, why not 
write a CGI which does the same thing as your in-server character 
generator, including die rolling and random fuzziness. It wouldn't be 
that tough :)

-Holly

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00578" HREF="msg00578.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>
<ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Mudschool</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00832" HREF="msg00832.html">[MUD-Dev] Re: Mudschool</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Tue 26 May 1998, 00:40 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00549" HREF="msg00549.html">Request "unsubscribe calvin#orinconhi,com mud-dev"</A></strong>, 
Petidomo Mailing List Server <a href="mailto:mud-dev-request#kanga,nu">mud-dev-request#kanga,nu</a>, Wed 13 May 1998, 19:42 GMT
<LI><strong><A NAME="00532" HREF="msg00532.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 06:59 GMT
<UL>
<LI><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 13 May 1998, 14:39 GMT
<UL>
<LI><strong><A NAME="00539" HREF="msg00539.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 13 May 1998, 17:25 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 14 May 1998, 17:16 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 14 May 1998, 13:33 GMT
</LI>
<LI><strong><A NAME="00680" HREF="msg00680.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 19 May 1998, 01:40 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00538" HREF="msg00538.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 17:22 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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