<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: There can be.. only ONE! (fwd) --> <!--X-From-R13: [ngg Qunggreyrl <znggNzcp.qla.zy.bet> --> <!--X-Date: Thu, 30 Apr 1998 04:53:48 -0700 --> <!--X-Message-Id: Pine.LNX.3.96.980430124827.832B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199804292104.OAA08188#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: There can be.. only ONE! (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:matt#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00265.html">Previous</a> | <a href="msg00267.html">Next</a> ] Thread: [ <a href="msg00240.html">Previous</a> | <a href="msg00362.html">Next</a> ] Index: [ <A HREF="author.html#00266">Author</A> | <A HREF="#00266">Date</A> | <A HREF="thread.html#00266">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: There can be.. only ONE! (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: There can be.. only ONE! (fwd) </LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Thu, 30 Apr 1998 12:51:45 +0000 (GMT)</LI> <LI><em>Delivery-date</em>: Thu Apr 30 04:53:50 1998</LI> <LI><em>Delivery-date</em>: Thu, 30 Apr 1998 04:53:50 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 29 Apr 1998, J C Lawrence wrote: > On Fri, 24 Apr 1998 18:12:44 +0000 (GMT) > Matt Chatterley<matt#mpc,dyn.ml.org> wrote: > > On Wed, 22 Apr 1998, J C Lawrence wrote: > >> On Sun, 19 Apr 1998 08:11:53 PST8PDT Matt > > >> cf The Running Man. > > > Strangely, I was going to mention this in my previous post. This is > > the model I am now working towards. I always thought that film would > > have been more fun if they hadn't tied in the resistance/hero crap, > > and had just played out the game to the more 'normal' conclusion (or > > even to the team being the first ever to 'win'). > > They had the (dis)advantage of basing the film on a prior book. Wasn't aware of that. Shame. The book worth finding? [Snip] > > Also worth mentioning that I may make points 'rating based', having > > things which make a kill 'aesthetically pleasing' and thus worth > > more. > > Hurm. I recall a driving game I saw a mate palying at Sun where the > game would award you points for particularly clever maneuvers. I seem > to recall that the double barrel-roll off the top of one building with > a flat spin landing (while squishing some large number of pedestrians) > on the road below got me some large number of points. There was > actually more fun in that game finding imaginative and peculiar ways > to torque the car than there was in actually playing the game... Yeah, there are a number of games like this; for instance snow-boarding games whereby part of the point is performing stunts as you race. I *really* like this. Running about blowing stuff up is fun. Knowing you have 10 points per kill, so you have 100 points.. is a bit dull. Being awarded 'bonus points' for mass destruction, stylish surgical hits, and so forth.. could be very entertaining. Taking risks to pull off fancy setups, and so on.. > >>>> Nahh. Everybody is *ALWAYS* anonymous _except_ to members of > >>>> their own team. > >> > >> > So the notion of 'names' doesnt even exist, except within teams? > >> > >> My tendency would be for the global score board etc to list > >> "names", but for individual characters in-game to not resolve back > >> to their "names" except for team-mates. > > > Yeah. *ponder* > > Anything else sets individuals up as targets. *agreement* Which leaves me at having a 'name' for the login, but which does not necessarily connect to characters. I think I'll move 'persistant communication' (bulletin boards etc) to a pre-character login state (account), after which you can choose a name to play under. Hmm. -- Regards, -Matt Chatterley "You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine) -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00265.html">[MUD-Dev] Re: There can be.. only ONE! 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(fwd)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 11:42 GMT <UL> <LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Tue 05 May 1998, 13:58 GMT </LI> </UL> </LI> </ul> </ul> </ul> <LI><strong><A NAME="00614" HREF="msg00614.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT <UL> <LI><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 21:05 GMT <UL> <LI><strong><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 30 Apr 1998, 11:53 GMT <UL> <LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 12:03 GMT <UL> <LI><strong><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 06 May 1998, 05:15 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00308" HREF="msg00308.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 01 May 1998, 22:16 GMT <UL> <LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 02 May 1998, 15:40 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>