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<H1>[MUD-Dev] Re: There can be.. only ONE! (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: There can be.. only ONE! (fwd) </LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 30 Apr 1998 12:51:45 +0000 (GMT)</LI>
<LI><em>Delivery-date</em>: Thu Apr 30 04:53:50 1998</LI>
<LI><em>Delivery-date</em>: Thu, 30 Apr 1998 04:53:50 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Wed, 29 Apr 1998, J C Lawrence wrote:
&gt; On Fri, 24 Apr 1998 18:12:44 +0000 (GMT) 
&gt; Matt Chatterley&lt;matt#mpc,dyn.ml.org&gt; wrote:
&gt; &gt; On Wed, 22 Apr 1998, J C Lawrence wrote:
&gt; &gt;&gt; On Sun, 19 Apr 1998 08:11:53 PST8PDT Matt
&gt; 
&gt; &gt;&gt; cf The Running Man.
&gt; 
&gt; &gt; Strangely, I was going to mention this in my previous post. This is
&gt; &gt; the model I am now working towards. I always thought that film would
&gt; &gt; have been more fun if they hadn't tied in the resistance/hero crap,
&gt; &gt; and had just played out the game to the more 'normal' conclusion (or
&gt; &gt; even to the team being the first ever to 'win').
&gt; 
&gt; They had the (dis)advantage of basing the film on a prior book.  

Wasn't aware of that. Shame. The book worth finding?
 
[Snip]

&gt; &gt; Also worth mentioning that I may make points 'rating based', having
&gt; &gt; things which make a kill 'aesthetically pleasing' and thus worth
&gt; &gt; more.
&gt; 
&gt; Hurm.  I recall a driving game I saw a mate palying at Sun where the
&gt; game would award you points for particularly clever maneuvers.  I seem
&gt; to recall that the double barrel-roll off the top of one building with
&gt; a flat spin landing (while squishing some large number of pedestrians)
&gt; on the road below got me some large number of points.  There was
&gt; actually more fun in that game finding imaginative and peculiar ways
&gt; to torque the car than there was in actually playing the game...

Yeah, there are a number of games like this; for instance snow-boarding
games whereby part of the point is performing stunts as you race. I
*really* like this. Running about blowing stuff up is fun. Knowing you
have 10 points per kill, so you have 100 points.. is a bit dull. Being
awarded 'bonus points' for mass destruction, stylish surgical hits, and so
forth.. could be very entertaining. Taking risks to pull off fancy setups,
and so on..
   
&gt; &gt;&gt;&gt;&gt; Nahh.  Everybody is *ALWAYS* anonymous _except_ to members of
&gt; &gt;&gt;&gt;&gt; their own team.
&gt; &gt;&gt; 
&gt; &gt;&gt; &gt; So the notion of 'names' doesnt even exist, except within teams?
&gt; &gt;&gt; 
&gt; &gt;&gt; My tendency would be for the global score board etc to list
&gt; &gt;&gt; "names", but for individual characters in-game to not resolve back
&gt; &gt;&gt; to their "names" except for team-mates.
&gt; 
&gt; &gt; Yeah. *ponder*
&gt; 
&gt; Anything else sets individuals up as targets.

*agreement*

Which leaves me at having a 'name' for the login, but which does not
necessarily connect to characters. I think I'll move 'persistant
communication' (bulletin boards etc) to a pre-character login state
(account), after which you can choose a name to play under. Hmm.

-- 
Regards,
	-Matt Chatterley
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)


-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<li><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: There can be.. only ONE! (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00361" HREF="msg00361.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 11:42 GMT
<UL>
<LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Tue 05 May 1998, 13:58 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00614" HREF="msg00614.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT
<UL>
<LI><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 21:05 GMT
<UL>
<LI><strong><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 30 Apr 1998, 11:53 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 12:03 GMT
<UL>
<LI><strong><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 06 May 1998, 05:15 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00308" HREF="msg00308.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 01 May 1998, 22:16 GMT
<UL>
<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 02 May 1998, 15:40 GMT
</LI>
</UL>
</LI>
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