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<H1>[MUD-Dev] Re: Leaving characters in play</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Leaving characters in play</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 18 May 1998 12:56:25 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Sun, 17 May 1998, Travis S. Casey wrote:
&gt; On Saturday, 16 May 98, John Bertoglio &lt;alexb#internetcds,com&gt; wrote:
&gt; &gt; Now when our system is finished, I guarantee that no player will score a
&gt; &gt; one hit kill on another player...but that is a different story.
&gt; 
&gt; Never?  Why not?  It certainly isn't realistic not to allow one-hit
&gt; kills under any circumstances, and the more powerful the weapons in
&gt; your game become, the less realistic it becomes.  If, for example,
&gt; your game includes shotguns, grenades, and other such weapons, such a
&gt; rule starts to look silly.  If you go on into the kinds of
&gt; superweapons available in some SF, it becomes downright ridiculous.

Perhaps players get a certain amount of 'luck' each day.  A one-hit
killing blow can be avoided if you have enough luck.
Thus:


% throw grenade Boffo
You lob a grenade at Boffo.
It explodes.
%
Boffo comes crawling out of the cloud of dust, coughing and sputtering,
singed but otherwise unharmed.
Boffo says, "Woah, that was close!  I think I'm going to stay home for the
rest of today, I've just about used all the good luck I'm entitled to for
one day."

This is a nice was to help encourage players to explore.  If they walk in
on the mighty dragon once, they will get a good scare.  If they walk in
again, they get roasted.

Adam



-- 
MUD-Dev: Advancing an unrealised future.

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<li><strong><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: Leaving characters in play</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00648" HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Leaving characters in play</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00653" HREF="msg00653.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 17 May 1998, 21:45 GMT
</LI>
</ul>
<LI><strong><A NAME="00629" HREF="msg00629.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 16 May 1998, 09:47 GMT
<UL>
<LI><strong><A NAME="00714" HREF="msg00714.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 20:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00648" HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 17 May 1998, 21:15 GMT
<UL>
<LI><strong><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 18 May 1998, 19:56 GMT
<UL>
<LI><strong><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:45 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 17 May 1998, 21:15 GMT
<UL>
<LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 21:08 GMT
<UL>
<LI><strong><A NAME="00719" HREF="msg00719.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a>, Tue 19 May 1998, 22:04 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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