<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Leaving characters in play --> <!--X-From-R13: Oqnz Ivttvaf <nqnzNnatry.pbz> --> <!--X-Date: Mon, 18 May 1998 12:56:36 -0700 --> <!--X-Message-Id: Pine.SGI.3.96.980518125305.2624L-100000#red,angel.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.3.96.980517221801.26074D-100000#dillinger,io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Leaving characters in play</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:adam#angel,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00670.html">Previous</a> | <a href="msg00672.html">Next</a> ] Thread: [ <a href="msg00648.html">Previous</a> | <a href="msg00733.html">Next</a> ] Index: [ <A HREF="author.html#00671">Author</A> | <A HREF="#00671">Date</A> | <A HREF="thread.html#00671">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Leaving characters in play</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Leaving characters in play</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:adam#angel,com">adam#angel,com</A>></LI> <LI><em>Date</em>: Mon, 18 May 1998 12:56:25 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 17 May 1998, Travis S. Casey wrote: > On Saturday, 16 May 98, John Bertoglio <alexb#internetcds,com> wrote: > > Now when our system is finished, I guarantee that no player will score a > > one hit kill on another player...but that is a different story. > > Never? Why not? It certainly isn't realistic not to allow one-hit > kills under any circumstances, and the more powerful the weapons in > your game become, the less realistic it becomes. If, for example, > your game includes shotguns, grenades, and other such weapons, such a > rule starts to look silly. If you go on into the kinds of > superweapons available in some SF, it becomes downright ridiculous. Perhaps players get a certain amount of 'luck' each day. A one-hit killing blow can be avoided if you have enough luck. Thus: % throw grenade Boffo You lob a grenade at Boffo. It explodes. % Boffo comes crawling out of the cloud of dust, coughing and sputtering, singed but otherwise unharmed. Boffo says, "Woah, that was close! I think I'm going to stay home for the rest of today, I've just about used all the good luck I'm entitled to for one day." This is a nice was to help encourage players to explore. If they walk in on the mighty dragon once, they will get a good scare. If they walk in again, they get roasted. Adam -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: Leaving characters in play</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00648" HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00670.html">[MUD-Dev] Re: regulating player-created objects</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00672.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00733.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00671"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00671"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Leaving characters in play</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00653" HREF="msg00653.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 17 May 1998, 21:45 GMT </LI> </ul> <LI><strong><A NAME="00629" HREF="msg00629.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 16 May 1998, 09:47 GMT <UL> <LI><strong><A NAME="00714" HREF="msg00714.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 20:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00648" HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 17 May 1998, 21:15 GMT <UL> <LI><strong><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 18 May 1998, 19:56 GMT <UL> <LI><strong><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:45 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 17 May 1998, 21:15 GMT <UL> <LI><strong><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 21:08 GMT <UL> <LI><strong><A NAME="00719" HREF="msg00719.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a>, Tue 19 May 1998, 22:04 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>