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<H1>[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Analysis and specification - the dirty words of mud development? </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 22 Jun 1998 16:45:54 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 12 Jun 1998 20:57:44 +0100 
Greg Munt&lt;greg#uni-corn,demon.co.uk&gt; wrote:

&gt;   Requirements Specification - what customer requirements need to be
&gt; satisfied by the system?

Any feature on any object in the game world must be able to be
accomplished without source access to any other objects in the game
world.
  
&gt;   Analysis - unsure about this, and that was the reason for my
&gt; original post. The bridge between requirements and functional
&gt; specifications. I guess it specifies why and how a particular part
&gt; of the functionality will satisfy a particular requirement. (Any
&gt; input from you lot on this one?)
  
This is where I use scenarios and Bubba gets his exercise.

&gt;   Functional Specification - what functionality will the system
&gt; provide to satisfy the requirements? (The system from the user
&gt; perspective, sometimes called External Design.)

This is what I test the scaenarios against and where Bubba gets his
bruises and (less than) congenial nature.
  
&gt;   Design - low-level design of the functionality: algorithms, class
&gt; designs, etc. (The system from the developer's perspective,
&gt; sometimes called Internal Design.)

The only other fun bit outside of scenario play (and no I'm not going
to wear the fishnets, french maid outfit, and waspie either!).
  
&gt;   Coding/Implementation - the fun part
  
The really boring mechanical bit.

&gt;   Testing - the, er, not so fun part...

A side effect of the really boring mechanical bit.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

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<LI><STRONG><A NAME="01005" HREF="msg01005.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></STRONG>
<UL><LI><EM>From:</EM> "Greg Munt" &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01184" HREF="msg01184.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 24 Jun 1998, 00:26 GMT
<UL>
<LI><strong><A NAME="01193" HREF="msg01193.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 24 Jun 1998, 18:38 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="01050" HREF="msg01050.html">[MUD-Dev] Re: Analysis and specification</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 15 Jun 1998, 19:14 GMT
<UL>
<LI><strong><A NAME="01066" HREF="msg01066.html">[MUD-Dev] Re: Analysis and specification</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 16 Jun 1998, 05:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01170" HREF="msg01170.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 22 Jun 1998, 23:46 GMT
</LI>
</ul>
<LI><strong><A NAME="01017" HREF="msg01017.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 13 Jun 1998, 07:11 GMT
</LI>
<LI><strong><A NAME="01150" HREF="msg01150.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 20 Jun 1998, 01:59 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00937" HREF="msg00937.html">[MUD-Dev] Re: Off topic! But please help</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 10 Jun 1998, 18:54 GMT
<UL>
<LI><strong><A NAME="00988" HREF="msg00988.html">[MUD-Dev] Re: Off topic! But please help</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 12 Jun 1998, 00:26 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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