1998Q2/
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<H1>[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 20 May 1998 11:37:58 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Tue, 19 May 1998 07:11:00 -0700 
Koster, Raph&lt;rkoster#origin,ea.com&gt; wrote:

&gt; In fact, almost all his examples seem yanked straight from Infocom
&gt; games. Anyone remember the infamous "Hitchhiker's" Gotcha, whereby
&gt; if you did not feed a sandwich to the dog in the first five moves,
&gt; near the end of the game he ate the microscopic fleet you were in? 
&gt; And speaking of lateral thinking and bizarre puzzles, that one
&gt; fits...

Infocom created an incredibly fertile game design environment.  They
also poached and plagiarised liberally.  Its hard to find anything in
current MUDs which can't be mapped as deriving from some feature of an
Infocom game.  

Of course you can find almost every basic error in their games...  You
can also find almost every basic "good point" as well, for the same
reasons.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.

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<LI><STRONG><A NAME="00693" HREF="msg00693.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00692" HREF="msg00692.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 May 1998, 08:56 GMT
</LI>
<LI><strong><A NAME="00737" HREF="msg00737.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:48 GMT
</LI>
</ul>
<LI><strong><A NAME="00693" HREF="msg00693.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 19 May 1998, 14:13 GMT
<UL>
<LI><strong><A NAME="00695" HREF="msg00695.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 May 1998, 15:01 GMT
</LI>
<LI><strong><A NAME="00735" HREF="msg00735.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00700" HREF="msg00700.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 17:16 GMT
</LI>
<LI><strong><A NAME="00745" HREF="msg00745.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 09:56 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00676" HREF="msg00676.html">[MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 18 May 1998, 23:42 GMT
<LI><strong><A NAME="00669" HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>, 
D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a>, Mon 18 May 1998, 18:07 GMT
</LI>
</UL></BLOCKQUOTE>

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