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<H1>[MUD-Dev] Re: How to represent a 3d object...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: How to represent a 3d object... </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 29 Apr 1998 15:48:31 -0700</LI>
<LI><em>Delivery-date</em>: Wed Apr 29 15:49:20 1998</LI>
<LI><em>Delivery-date</em>: Wed, 29 Apr 1998 15:49:20 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
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<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Fri, 24 Apr 98 19:43:30 -0700 
Ben Greear&lt;greear#cyberhighway,net&gt; wrote:

&gt; The two big questions are: what kind of data structure should I use
&gt; for in-memory storage, and how to encode this for storage in a
&gt; persistant storage mechanism.  I can see advantages of allowing only
&gt; three vertices to protrude from any given node, but perhaps other
&gt; systems are better?

I'd start off by spending a goodly while at the Stony Brook Algorithsm
site.  I'm a big fan of data structures representing their functional
requirements.  Good resources off the top of the cranium:

  &lt;URL:<A  HREF="http://www.cs.sunysb.edu/~algorith/">http://www.cs.sunysb.edu/~algorith/</A>&gt;
  &lt;URL:<A  HREF="http://www.PerfectUnison.com.au/GDM/articles/index.html">http://www.PerfectUnison.com.au/GDM/articles/index.html</A>&gt;
  &lt;URL:<A  HREF="http://www.phoaks.com/comp/graphics/algorithms/index.html">http://www.phoaks.com/comp/graphics/algorithms/index.html</A>&gt;
  &lt;URL:<A  HREF="http://reality.sgi.com/bspfaq/">http://reality.sgi.com/bspfaq/</A>&gt;
  &lt;URL:<A  HREF="http://www.csh.rit.edu/~pat/misc/3dFaq.html">http://www.csh.rit.edu/~pat/misc/3dFaq.html</A>&gt;
  &lt;URL:<A  HREF="http://www.cs.duke.edu/~jeffe/compgeom/">http://www.cs.duke.edu/~jeffe/compgeom/</A>&gt;
  &lt;URL:<A  HREF="http://www.io.com/~paulhart/game/">http://www.io.com/~paulhart/game/</A>&gt;
  &lt;URL:<A  HREF="http://www.scs.ryerson.ca/~h2jang/gfx_c.html">http://www.scs.ryerson.ca/~h2jang/gfx_c.html</A>&gt;
  &lt;URL:<A  HREF="http://www.arlut.utexas.edu/~itgwww/3DWorkGroup/">http://www.arlut.utexas.edu/~itgwww/3DWorkGroup/</A>&gt;
  &lt;URL:<A  HREF="http://www.wotsit.demon.co.uk/3dgfx.htm">http://www.wotsit.demon.co.uk/3dgfx.htm</A>&gt;
  &lt;URL:<A  HREF="http://www.acm.org/tog/resources/SPD/overview.html">http://www.acm.org/tog/resources/SPD/overview.html</A>&gt;
  &lt;URL:<A  HREF="http://www.sct.gu.edu.au/~anthony/info/graphics/">http://www.sct.gu.edu.au/~anthony/info/graphics/</A>&gt;

&lt;&lt;As taken from my bookmarks file&gt;&gt;

&gt; There must be some standard way of representing this on disk, does
&gt; anyone have any pointers??

Nope.  None at all.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<LI><STRONG><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00358" HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 04 May 1998, 10:16 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:44 GMT
<UL>
<LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 25 Apr 1998, 00:48 GMT
<UL>
<LI><strong><A NAME="00726" HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 26 Apr 1998, 04:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00242" HREF="msg00242.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 22:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00663" HREF="msg00663.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 25 Apr 1998, 01:20 GMT
<LI><strong><A NAME="00620" HREF="msg00620.html">[MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Apr 1998, 18:29 GMT
<UL>
<LI><strong><A NAME="00637" HREF="msg00637.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 24 Apr 1998, 22:41 GMT
<UL>
<LI><strong><A NAME="00644" HREF="msg00644.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:16 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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