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<H1>[MUD-Dev] Re: Motivations (was something else...)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Motivations (was something else...)</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 06 May 1998 00:12:24 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
I seem to have either missed or accidently deleted the original post,
however I will try and patch this together as best I can...

On Mon, 4 May 1998, Koster, Raph wrote:
&gt; I'd be curious to hear what the motivations of those on the list are.

My dad taught me BBC BASIC, and I loved it; by the age of 12 I had
started writing text-based computer games (as well as hacking up
graphical games in order to create my own 'highly modified' games ;).
I wrote 3 text-based games in total, the last two of which eventually 
ran out of RAM, resulting in me giving up on them.  I then moved on to my
own ZX Spectrum, where I tried writing a graphical multiplayer game called
"IT" - unfortunately, if one player was moving, nobody else could...
I later moved on to an Amiga, where I wrote a line-draw overhead view
game (and gave up when it became really slow).  I also tried a street-
fighter style game, but it was a complete disaster.  I studied computing
at school, then college, finally graduating in Software Engineering at
University and joining Smiths Industries as a Software Engineer in November
1996.

While at University, a friend told me about muds, and I decided to give them
a try.  After much playing, I eventually became joint implementor of a mud
called Eternal Conflict, coded by a friend of mine.  Suffice to say that I 
wanted to learn C, as well as help write the mud, so I downloaded a Merc2.1
and began 'playing' with it.  A few weeks later, a friend offered to put the
first version of God Wars on his site for us to 'play around' on.  Thus, my
motivation was to teach myself C (originally).  My motivation now is to create
my perfect mud.  It is not based on anything I have ever heard of (except for
the theme), or seen before, but I am quite proud of the progress it is making.

&gt; Or as a broader topic: what do people see as motives for people
&gt; crafting muds?

Generally speaking?  Power, or to create their 'ideal' mud.

&gt; One of the primary motivations I have seen in the past
&gt; is, "to make a game like the one I used to play until they changed it
&gt; on me."  How much of the stagnation of mud development do you think is
&gt; attributable to this motive?

Quite a lot, unfortunately.  Most people think only in terms of 'what is',
rather than 'what could be'.

KaVir.

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<LI><STRONG><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></STRONG>
<UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00255" HREF="msg00255.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Thu 30 Apr 1998, 01:43 GMT
</LI>
<LI><strong><A NAME="00353" HREF="msg00353.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 07:53 GMT
<UL>
<LI><strong><A NAME="00372" HREF="msg00372.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 14:47 GMT
</LI>
<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 05 May 1998, 15:55 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: Motivations (was something else...)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 05 May 1998, 16:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00358" HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 04 May 1998, 10:16 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:44 GMT
<UL>
<LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 25 Apr 1998, 00:48 GMT
<UL>
<LI><strong><A NAME="00726" HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 26 Apr 1998, 04:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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