<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Motivations (was something else...) --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Sat, 5 May 1998 09:39:33 -0700 --> <!--X-Message-Id: 35500D58.1A63#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.PMDF.3.95.980505181431.545302620A-100000#nova,wright.edu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Motivations (was something else...)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00401.html">Previous</a> | <a href="msg00404.html">Next</a> ] Thread: [ <a href="msg00401.html">Previous</a> | <a href="msg00358.html">Next</a> ] Index: [ <A HREF="author.html#00403">Author</A> | <A HREF="#00403">Date</A> | <A HREF="thread.html#00403">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Motivations (was something else...)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Motivations (was something else...)</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Wed, 06 May 1998 00:12:24 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I seem to have either missed or accidently deleted the original post, however I will try and patch this together as best I can... On Mon, 4 May 1998, Koster, Raph wrote: > I'd be curious to hear what the motivations of those on the list are. My dad taught me BBC BASIC, and I loved it; by the age of 12 I had started writing text-based computer games (as well as hacking up graphical games in order to create my own 'highly modified' games ;). I wrote 3 text-based games in total, the last two of which eventually ran out of RAM, resulting in me giving up on them. I then moved on to my own ZX Spectrum, where I tried writing a graphical multiplayer game called "IT" - unfortunately, if one player was moving, nobody else could... I later moved on to an Amiga, where I wrote a line-draw overhead view game (and gave up when it became really slow). I also tried a street- fighter style game, but it was a complete disaster. I studied computing at school, then college, finally graduating in Software Engineering at University and joining Smiths Industries as a Software Engineer in November 1996. While at University, a friend told me about muds, and I decided to give them a try. After much playing, I eventually became joint implementor of a mud called Eternal Conflict, coded by a friend of mine. Suffice to say that I wanted to learn C, as well as help write the mud, so I downloaded a Merc2.1 and began 'playing' with it. A few weeks later, a friend offered to put the first version of God Wars on his site for us to 'play around' on. Thus, my motivation was to teach myself C (originally). My motivation now is to create my perfect mud. It is not based on anything I have ever heard of (except for the theme), or seen before, but I am quite proud of the progress it is making. > Or as a broader topic: what do people see as motives for people > crafting muds? Generally speaking? Power, or to create their 'ideal' mud. > One of the primary motivations I have seen in the past > is, "to make a game like the one I used to play until they changed it > on me." How much of the stagnation of mud development do you think is > attributable to this motive? Quite a lot, unfortunately. Most people think only in terms of 'what is', rather than 'what could be'. KaVir. -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></STRONG> <UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00404.html">[MUD-Dev] Re: atomic functions</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00403"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00403"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00255" HREF="msg00255.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Thu 30 Apr 1998, 01:43 GMT </LI> <LI><strong><A NAME="00353" HREF="msg00353.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 07:53 GMT <UL> <LI><strong><A NAME="00372" HREF="msg00372.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 14:47 GMT </LI> <LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 05 May 1998, 15:55 GMT <UL> <LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: Motivations (was something else...)</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 05 May 1998, 16:39 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00358" HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 04 May 1998, 10:16 GMT </LI> </ul> </LI> <LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:44 GMT <UL> <LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 25 Apr 1998, 00:48 GMT <UL> <LI><strong><A NAME="00726" HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 26 Apr 1998, 04:14 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>