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<H1>[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT: </LI>
<LI><em>From</em>: "John Bertoglio" &lt;<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 6 May 1998 19:05:18 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
From: J C Lawrence &lt;claw#under,engr.sgi.com&gt;
To: mud-dev#kanga,nu &lt;mud-dev#kanga,nu&gt;
Date: Wednesday, May 06, 1998 4:19 PM


&gt;On Sun, 3 May 1998 22:11:04 -0500 (CDT)
&gt;Cat &lt;cat#bga,com&gt; wrote:
&gt;
&gt;&gt; Mike Sellers wrote (and then I hand attributed 'cause my mailer
&gt;&gt; doesn't):
&gt;
&gt;&gt;&gt; I just skimmed Raph's comments on this.  I agree with him
&gt;&gt;&gt; wholeheartedly.  Amy Jo's article basically got eviscerated by the
&gt;&gt;&gt; editors at Wired.
&gt;
&gt;&gt; That is a shame.  Is the text of Amy's original version available
&gt;&gt; anywhere, or would I have to ask her for it?
&gt;
&gt;It would seem not.  However I have invited her to the list, but she
&gt;appears buried in her book for now.  Perhaps when that's done she
&gt;might be more forthcoming.
&gt;
&gt;&gt; I was a bit surprised to read the bit where it was mentioned that
&gt;&gt; cannibalism was possible in the game.  Well I suppose it's one more
&gt;&gt; thing that adds to the roleplaying possibilities for the evil
&gt;&gt; characters.  :X)
&gt;
&gt;Cannibalism is necessarily "evil"?

Mostly, just dangerous to your health which is why it is practiced so
rarely and then usually only in ritual situations.

&gt;
&gt;Aside: I've recently coined the term "functional roleplaying" for the
&gt;sort of gaming, which while GoP motivated is heavily tailored to the
&gt;in-game reality.  There's no thee's and thou's, or even pretension of
&gt;IC/OOC seperation, but an awful lot of attention is spent by the
&gt;player in working his character thru the game realities rules as it
&gt;controls and affects his character.

An excellent term. Learning what "works" in a game universe is essentially
roleplaying. The role might not fit into a traditional mold, but it is a
role none the less.

&gt;Examples would enclude
&gt;negotiation of reputation and influence systems, votes, political
&gt;systems, clans and guilds and other similar structures, etc.
&gt;Appearance is not the key.  Function is.

What grows out of these interactions is the kind of roleplaying that many
people on this list advocate. Give a world enough time and you will see
roleplaying emerge as kind of a "last frontier".
&gt;
&gt;Ling:  Might be a good tag to add to the FAQ.


While you are at it, definitions of the following would help the terminally
clueless, like myself:

-- Honourary Member of Clan McFud
-- Teamer's Avenging Monolith...

I tried searching the archvies but you can imagine what happened.

&gt;
&gt;--
&gt;J C Lawrence                               Internet: claw#null,net
&gt;(Contractor)                               Internet: coder#ibm,net
&gt;---------(*)                     Internet: claw#under,engr.sgi.com
&gt;...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
&gt;
&gt;--
&gt;MUD-Dev: Advancing an unrealised future.

John Bertoglio
&gt;



-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00390" HREF="msg00390.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 05 May 1998, 07:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00365" HREF="msg00365.html">[MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 13:01 GMT
<LI><strong><A NAME="00364" HREF="msg00364.html">[MUD-Dev] Preview of Asheron's Call</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 12:56 GMT
<LI><strong><A NAME="00352" HREF="msg00352.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 07:47 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00450" HREF="msg00450.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 07 May 1998, 02:04 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sun 03 May 1998, 13:39 GMT
<LI><strong><A NAME="00340" HREF="msg00340.html">[MUD-Dev] LIST: The "MUD-DEV" MUD Development mailing list</A></strong>, 
J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a>, Sun 03 May 1998, 12:56 GMT
<LI><strong><A NAME="00330" HREF="msg00330.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 02 May 1998, 17:17 GMT
<UL>
<LI><strong><A NAME="00370" HREF="msg00370.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 13:34 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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