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<H1>[MUD-Dev] Re: Mud Tales</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Mud Tales</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Thu, 21 May 1998 18:04:40 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Tue 19 May, Caliban Tiresias Darklock wrote:

&gt; On 11:29 AM 5/19/98 -0700, I personally witnessed John Bertoglio jumping up
&gt; to say:

&gt; &gt;12 year olds can be useful, loved, lovable, friendly and
&gt; &gt;many other fine things. But few can say that they are "important" outside
&gt; &gt;of their family. In the online world of UO he is important to a number of
&gt; &gt;people. 

&gt; That's the major reason people like RPGs in the first place, I think.
&gt; Because you can be important, and the fate of the world can rest on your
&gt; shoulders, and YOU get to brave the gorge of eternal peril and cross the
&gt; bridge of death and slay the dragon and get the girl. (Even if you don't
&gt; necessarily know what you're supposed to *do* with the girl just yet.)

*giggle*
Mind if I would get the prince instead? My taste does not run to girls
after all.

On a more serious note. I noticed that quite a few rpg games assume that
everybody playing it is a guy and things occasionally get a little weird
if you're not. The bad examples of course show just why girls don't like
to hang out with guys their own age, especially during the early teens..

&gt; We don't get many chances to be a hero in our regular lives. Most of us
&gt; wouldn't know how. But for the time you spend in that game, you know the
&gt; rules, and you can perceive the grand scheme of things, and you can feel
&gt; like you're in control for a while. And then you pack up and go home, and
&gt; the next day you go off to a job you don't enjoy at a company you don't
&gt; like working for customers you don't understand with people you don't know.
&gt; And after a week of that, I think everyone needs a little time to feel like
&gt; they're important.

Or even just respected and valued.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


-- 
MUD-Dev: Advancing an unrealised future.

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<li><strong><A NAME="00803" HREF="msg00803.html">[MUD-Dev] Re: Mud Tales</A></strong>
<ul compact><li><em>From:</em> Jo Dillon &lt;emily#thelonious,new.ox.ac.uk&gt;</li></ul>
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<LI><STRONG><A NAME="00708" HREF="msg00708.html">[MUD-Dev] Re: Mud Tales</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00738" HREF="msg00738.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 19:24 GMT
</LI>
<LI><strong><A NAME="00750" HREF="msg00750.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 21 May 1998, 14:25 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00703" HREF="msg00703.html">[MUD-Dev] Re: Mud Tales</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 18:28 GMT
<UL>
<LI><strong><A NAME="00708" HREF="msg00708.html">[MUD-Dev] Re: Mud Tales</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 May 1998, 19:18 GMT
<UL>
<LI><strong><A NAME="00753" HREF="msg00753.html">[MUD-Dev] Re: Mud Tales</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 21 May 1998, 16:40 GMT
<UL>
<LI><strong><A NAME="00803" HREF="msg00803.html">[MUD-Dev] Re: Mud Tales</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 23 May 1998, 06:48 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By ErnestAdams</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 19 May 1998, 15:44 GMT
<LI><strong><A NAME="00689" HREF="msg00689.html">[MUD-Dev] Java multithreading test source</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 19 May 1998, 06:00 GMT
<UL>
<LI><strong><A NAME="00699" HREF="msg00699.html">[MUD-Dev] Re: Java multithreading test source</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 16:42 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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