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<H1>[MUD-Dev] Re: MURKLE: Wot it is</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MURKLE: Wot it is </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 26 May 1998 20:25:33 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 23 May 1998 15:12:40 +0100 (BST) 
Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt; wrote:

&gt; On Fri, 22 May 1998, J C Lawrence wrote:

&gt;&gt; On Thu, 21 May 1998 20:37:15 +1200 (NZST) Oliver
&gt;&gt; Jowett&lt;oliver#jowett,manawatu.planet.co.nz&gt; wrote:

&gt;&gt; Ahh, but I need and want the wild population swings -- that is
&gt;&gt; precisely the idea of the entire system (even outside of the TC's).
&gt;&gt; The problem I have is that the TC population explodes and collapses
&gt;&gt; a few times to result in their entire world drowning in TC spores.
&gt;&gt; The problem is that the population collapses are thru starvation
&gt;&gt; not predation, the rate of TC spore release on starvation death is
&gt;&gt; too high, and too little that consumes TC spores.

&gt; Er, can't think of an example in nature...  Considered adding a few
&gt; more stages to the TC species and perhaps a season?  Eg:

&gt; TC spores are produced as per normal.

&gt; Spores do not germinate (hatch?) until there is sufficent mana in
&gt; the vicinity, this includes mana locked up in objects as well as
&gt; free mana floating around. (you use a liquid mana flow from room to
&gt; room, right?)  Even then, spores still require a time period to
&gt; mature.
&gt;
&gt; Spores consume mana to grow into a larvae stage which has the
&gt; ability to crawl to the nearest consumable object.  Objects are
&gt; consumed in a manner similar to a fly, ie: digestion is carried out
&gt; on the outside (easier to program than having larvae TC burrow their
&gt; way into swords).  Rate of digestion is slower than a normal TC's
&gt; englobe tactic (was this inspired by the immune system?  Or Pacman? 
&gt; :)

Quite.  This acts as a moderator, and changes the pacing, it doesn't
however do anything to encourage population collapses.  You've slowed
the pendulum's swing, now to get it swinging back and forth.

&gt; Larvae stage undergoes that metamorphing thing, depending on your
&gt; tastes, either breaking out from larvae and going straight to TC or
&gt; going into a short hibernation when packed with enuff mana...  If a
&gt; TC went into a shell state, they could make valuable 'mana potions'
&gt; (except they eat your stuff if you're not lookin' closely).  Mana is
&gt; consumed during metamorphis (sp?). Mana shells would therefore lose
&gt; value over time.  This might also encourage players to act as a
&gt; medium to spread TC's.

&lt;nod&gt;

I like this idea -- TC's as currency.  

&gt; TC's encountering larvae will not consume larvae (canabalism
&gt; encourages parasites or species specific pathogens).

Consume != kill.  cf most felines (lions, house cats etc), the males
of which will deliberately stalk and kill the kittens of other males
(genetic necessity -- returns female to heat sooner).  There's been
some quite ugly and fascinating film work done on the are BTW with
feral and farm cats.

&gt; Population explosion as per usual when TC's are meandering around.

Okay, now what kills the population explosion?

&gt; Could you expand upon your intended behaviour of the spores?

Spores exist for several reasons:

  1) To allow TC's to be easily transported in quantity.
  2) To allow TC's to lay fallow ala seeds (not enough local resources
available, but spores/seeds will germinate when resources are
available (it rains)).
  3) To cause population explostions to be followed by later smaller
after-shock booms as the TC spore population mass-hatches, dies,
hatches, dies etc down to the bottom of the curve.

&gt;&gt; What I want is a population curve that follows the path of a long
&gt;&gt; slow build to a reasonable population size (they start to be
&gt;&gt; annoyingly common), a sudden almost vertical population explosion,
&gt;&gt; and an almost-to-zero collapse shortly after that for the whole
&gt;&gt; cycle to start over again

&gt; A larvae stage would emphasis a slower build up and making the
&gt; spores not hatch might get the players to appreciate life without
&gt; TC's. Unfortunately, I'm relying on some sort of season, like a
&gt; nature mana cycle.  I can't run a seasonless simulation in my head.

Seasons, ala winter, could kill off weaker TC's as a form of predator...

&gt; cf Shadowrun.

???

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00848" HREF="msg00848.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>
<ul compact><li><em>From:</em> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</li></ul>
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<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MURKLE: Wot it is</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00739" HREF="msg00739.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 20:05 GMT
<UL>
<LI><strong><A NAME="00746" HREF="msg00746.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Thu 21 May 1998, 09:56 GMT
<UL>
<LI><strong><A NAME="00799" HREF="msg00799.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 23 May 1998, 00:12 GMT
<UL>
<LI><strong><A NAME="00804" HREF="msg00804.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 23 May 1998, 14:13 GMT
<UL>
<LI><strong><A NAME="00840" HREF="msg00840.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 27 May 1998, 03:26 GMT
<UL>
<LI><strong><A NAME="00848" HREF="msg00848.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 28 May 1998, 18:47 GMT
<UL>
<LI><strong><A NAME="00863" HREF="msg00863.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 02:53 GMT
<UL>
<LI><strong><A NAME="00866" HREF="msg00866.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 03 Jun 1998, 04:35 GMT
<LI><strong><A NAME="00881" HREF="msg00881.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 04 Jun 1998, 23:54 GMT
</LI>
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