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<H1>[MUD-Dev] Re: Nested coorindate space model</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Nested coorindate space model</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Thu, 21 May 1998 18:03:03 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Wed, 20 May 1998, J C Lawrence wrote:

&gt; Given a domain which consists of several distinct lumps, the
&gt; coordinate system ignores the "space" between the lumps.  ie the space
&gt; between the lumps as defined by the containing coordinate system is
&gt; treated as of zero size.

Cunning, though for me, it's more of a curiosity than something I'd be
willing to implement.  Can a builder switch between coord systems?  Say
from cartesian to cylindrical?  Or perhaps something even more bizarre,
like transformations to a Z plane:

  &gt; l
  There's a huge building 100m to the right.
  &gt; turn right
  There's a huge building 100m infront of you.
  &gt; walk
  [pause]
  There's a huge building 30m to your left.
  &gt; walk towards building
  [pause]
  &gt; l
  There's a huge building 150m to your right.

A modern day maze.  (eek, bad game design!)

[snipped]

&gt; Note: A specific requirement of this entire system was to be able to
&gt; model the Tardis, the Blue Grass Path, and Vance's Big Planet (* see
&gt; note below) as well as more mundane geometric systems.

Oh, I see...

Mundane questions coming up...

How do you define irregular domains?  Lots &amp; lots of coords?

I presume players can see across domains?

Can domains be shifted around?  Say, if an earthquake struck an area.

How are overlapping domains resolved?

  |    Ling Lo of Remora (Top Banana)
_O_O_  Elec Eng Dept, Loughborough University, UK.     kllo#iee,org


-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00839" HREF="msg00839.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00760" HREF="msg00760.html">[MUD-Dev] Sex in Games -- ya gotta, um, yeah</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 21 May 1998, 17:49 GMT
<LI><strong><A NAME="00744" HREF="msg00744.html">[MUD-Dev] Re: world concept</A></strong>, 
jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a>, Thu 21 May 1998, 06:05 GMT
<LI><strong><A NAME="00741" HREF="msg00741.html">[MUD-Dev] Re: Now For Something Completely Different: PK with style</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 05:04 GMT
<LI><strong><A NAME="00730" HREF="msg00730.html">[MUD-Dev] Nested coorindate space model</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:19 GMT
<UL>
<LI><strong><A NAME="00756" HREF="msg00756.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 21 May 1998, 17:30 GMT
<UL>
<LI><strong><A NAME="00839" HREF="msg00839.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 27 May 1998, 03:09 GMT
<UL>
<LI><strong><A NAME="00853" HREF="msg00853.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 30 May 1998, 15:39 GMT
<UL>
<LI><strong><A NAME="00854" HREF="msg00854.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 30 May 1998, 20:07 GMT
<UL>
<LI><strong><A NAME="00855" HREF="msg00855.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 31 May 1998, 13:32 GMT
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