1998Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: In game bulletin boards vs. Web based. -->
<!--X-From-R13: Vbyyl Ebzzre <ufbzzreNzvpeb.gv.pbz> -->
<!--X-Date: Wed, 10 Jun 1998 13:49:52 &#45;0700 -->
<!--X-Message-Id: Pine.HPP.3.91.980610153939.23097B&#45;100000#emu,micro.ti.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: Pine.SGI.3.96.980610131412.7673B&#45;100000#zazu,angel.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: In game bulletin boards vs. Web based.</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:hsommer#micro,ti.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00943.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00945.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00942.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00949.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00944">Author</A>
&nbsp;|&nbsp;<A HREF="#00944">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00944">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: In game bulletin boards vs. Web based.</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: In game bulletin boards vs. Web based.</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Jun 1998 15:45:22 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Wed, 10 Jun 1998, Adam Wiggins wrote:

&gt; remember that although all of us here might be playing
&gt; from superduper hi-res workstations where we can open telnet and a web
&gt; browser at the same time, many (most?) mudders play from those
&gt; amber VT-100 terminals at their school.

You're kidding, right? This might have been true 5 years ago, but you'd 
be hard-pressed to even find a dummy terminal in a garage sale anymore. 
Schools are providing PCs in some cases, and the machines in labs are 
Pentiums, for the most part. The last time I even SAW a VT-100 being used 
in a classroom was in 1991. MUDders are a bit more modern than that, overall.

As for boards... establish a content policy, and keep up with it. Write a 
CGI which can create web pages on the fly, all formatted nicely, from the 
boards text files, and set up some means of being able to re-read boards 
after the server boots, in case someone wants to post to the board from 
outside the game. Of course, this would require you to check who can post 
to the boards (level requirements, if it's an actual MUDder, or if it's 
just a web surfer who's never played the game, etc.)

My take is that information generated within the game *should* exist 
within the game. Add it outside also, if you want, but don't relocate it 
to outside the game. This means more places that people have to check, 
just to keep up, which is simply "busy work."

-Holly


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00942" HREF="msg00942.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00943.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00945.html">[MUD-Dev] Telepathy Rules</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00942.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00944"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00944"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00918" HREF="msg00918.html">[MUD-Dev] In game bulletin boards vs. Web based.</A></strong>, 
Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a>, Tue 09 Jun 1998, 20:00 GMT
<UL>
<LI><strong><A NAME="00923" HREF="msg00923.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a>, Tue 09 Jun 1998, 21:52 GMT
</LI>
<LI><strong><A NAME="00940" HREF="msg00940.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 10 Jun 1998, 19:32 GMT
<UL>
<LI><strong><A NAME="00942" HREF="msg00942.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 10 Jun 1998, 20:23 GMT
<UL>
<LI><strong><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 20:49 GMT
<UL>
<LI><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Jun 1998, 23:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 12:29 GMT
<UL>
<LI><strong><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Sun 14 Jun 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 22:51 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>