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<H1>Re: [MUD-Dev] Personality modelling</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Personality modelling </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 14 Apr 1998 18:14:20 -0700</LI>
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<PRE>
On Sat, 11 Apr 1998 17:40:50 PST8PDT 
Oliver Jowett&lt;oliver#jowett,manawatu.planet.co.nz&gt; wrote:

&gt; [Jon A. Lambert:]

&gt; <A  HREF="http://www.erasmatazz.com/Library/JCGD_Volume_7/Personality_Modelling.html">http://www.erasmatazz.com/Library/JCGD_Volume_7/Personality_Modelling.html</A>

Utter fascinating web site.  I'd forgotton Crawford's "The Art of
Computer Game Design":

  &lt;URL:<A  HREF="http://vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html">http://vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html</A>&gt;

Quite a seminal document.  A definite must-read for this group (yes,
'dats a hint folks).

&gt; The main page is <A  HREF="http://www.erasmatazz.com/Library.html">http://www.erasmatazz.com/Library.html</A> - a lot of
&gt; interesting game design discussion in general there. Many of the
&gt; Erasmatron essays cover personality AI issues too.

&lt;nod&gt;  I'm working my way thru the JCGD pages.  Lotta good stuff.
I'll excerpt here as I get the chance.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

</PRE>

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<LI><STRONG><A NAME="00135" HREF="msg00135.html">Personality modelling</A></STRONG>
<UL><LI><EM>From:</EM> Oliver Jowett &lt;oliver#jowett,manawatu.planet.co.nz&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] There can be.. only ONE!</STRONG>, <EM>(continued)</EM>
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<ul compact>
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<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 19 Apr 1998, 14:57 GMT
<UL>
<LI><strong><A NAME="00216" HREF="msg00216.html">[MUD-Dev] Re: There can be.. only ONE!</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:56 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00585" HREF="msg00585.html">[MUD-Dev] Re: There can be.. only ONE!</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:33 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00135" HREF="msg00135.html">Personality modelling</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sun 12 Apr 1998, 00:36 GMT
<UL>
<LI><strong><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] Personality modelling</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 01:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00134" HREF="msg00134.html">META: Web futures and the demise of MUD civilisation as we know it.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 11 Apr 1998, 22:04 GMT
<LI><strong><A NAME="00122" HREF="msg00122.html">Seductions of Sim: Policy as a Simulation</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Apr 1998, 17:55 GMT
<UL>
<LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Seductions of Sim: Policy as a Simulation</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 20:54 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">Re: [MUD-Dev] GRUMPS</A></strong>, 
maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Fri 10 Apr 1998, 06:05 GMT
</UL></BLOCKQUOTE>

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