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<H1>Re: [MUD-Dev] There can be.. only ONE!</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] There can be.. only ONE!</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 15 Apr 1998 23:35:00 -5</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 15 Apr 98 at 19:28, Vadim Tkachenko wrote:
&gt; Richard Woolcock wrote:
&gt; &gt; 
&gt; &gt; Just imagine the chaos you could cause if each player/team had their own
&gt; &gt; 'version' of the map ;)  You could also have things like deathtrap rooms,
&gt; &gt; anti-gravity rooms (fall upwards), pits (fall downwards), teleportation
&gt; &gt; rooms, and so on...depends how obscure you want the world to be.
&gt; 
&gt; But the question is, do you really want the world do be SO obscure? What
&gt; is a point? Once again, IMHO it should be predictable enough to motivate
&gt; the exploration - well, probably the things you're talking about just
&gt; shouldn't be accessible for newbies, because it may just repel them (you
&gt; get tired quickly, if you don't feel you're in control or at least have
&gt; a clue of what's going on).
&gt; 

In general, exploration has tended to be highly over-valued as a game 
design direction on this list.  In Matt's proposed mud, I would think 
the desire for exploration would merely be a side-effect of trying to 
gain a small tactical advantage and be of relatively short duration
and usefulness.  

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--

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<li><strong><A NAME="00198" HREF="msg00198.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<LI><STRONG><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] There can be.. only ONE!</A></STRONG>
<UL><LI><EM>From:</EM> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] There can be.. only ONE!</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00181" HREF="msg00181.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 15 Apr 1998, 18:03 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 21:24 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 16 Apr 1998, 02:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 16 Apr 1998, 02:10 GMT
<UL>
<LI><strong><A NAME="00191" HREF="msg00191.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 16 Apr 1998, 03:31 GMT
<UL>
<LI><strong><A NAME="00198" HREF="msg00198.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 16 Apr 1998, 17:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 16 Apr 1998, 17:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 02:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 02:05 GMT
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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