<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Character development [was Re: ] --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Thu, 16 Apr 1998 22:50:40 +0000 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-980416225035Z-52886#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00202.html">Previous</a> | <a href="msg00204.html">Next</a> ] Thread: [ <a href="msg00163.html">Previous</a> | <a href="msg00204.html">Next</a> ] Index: [ <A HREF="author.html#00203">Author</A> | <A HREF="#00203">Date</A> | <A HREF="thread.html#00203">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Character development [was Re: ] </LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Thu, 16 Apr 1998 17:50:35 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tuesday, April 14, 1998 12:25 PM J C Lawrence [SMTP:claw#under,engr.sgi.com] said: >>On Thu, 9 Apr 1998 10:15:30 PST8PDT Koster, Raph<rkoster#origin,ea.com> wrote: >> So UO went >> the route of having a LOT of different things to do,a nd the ability >> to gather hirelings, pets, houses, guilds, etc, to provide the sense >> of status, in place of "level" as an abstraction. >How successfully? Most (all?) of the magazine articles I've read on >OU equate it to a graphical DIKU with roadways lined waist-deep with >corpses. You've mentioned here your efforts in pushing a more, err, >less DOMM-esque approach by your players. Success? Success is moderate. On the one side, I think equating it to a graphical DIKU is really really wrong. A simple glance at the feature list will demonstrate that--heck, a simple glance at the typical player's activities will demonstrate it. However, given our mass market penetration, we've got a WAY higher proportion of what UO fans have come to term "keWlD00dz". :P Then again, even those guys are finding that they engage in a really wide range of behaviors beyond what one would expect from merely a Doomesque approach. I don't think I have ever seen a pkiller on another mud worry about issues like feeding their pets, mining metal to make their armor, the proper societal ethics of summoning an uncontrollable aggressive creature, defending the house they built in a particular part of the wilderness, and whether or not the local player militia is going to come after them for attacking the tavern that other players built in an area they wish to claim... So, their motives are the same ("kill, kill, kill") but to maintain their status and abilities, they still need to deal with a much wider array of activities. As far as how the magazines perceive it--sure, it's still a crude, rude, rambunctious, goal-oriented, profane, Doom-minded community, on the whole. Changing a public mindset takes a lot more than game mechanics. >> Now, level is >> awfully convenient, and players quickly found supplements for it, >> but I find that severing the advancement scale from character >> ability works quite well. > ><nod> >Do you have any tales of the form of Habitat's egg or other prized >tokens or recognition values that you could relate for UO? Ooof. Too many. The city of Yew has become a roleplayer's haven, because of its woodsy feel and the expanse of trackless forest broken up by clearings, which makes it a great location for players to build houses and businesses. One enterprising fellow, Enshu Ponfar by name, has made use of the guild tools within the game to organize a city government. The Yew Town Council runs a militia (tagged above their heads, thanks to the guild tools), and holds periodic election (which guild code supports). Enshu has an enormous amount of prestige in the game, and to this day he is still the only "Mayor" of a city like this. Other player cities, which have sprng up in emptier areas, are built from the ground up now, and often have as many as thirty businesses, homes, and even periodic festivals... Enshu is however still prestigious because of his achievement. No levels involved. Merely seeing floating over his head, "Mayor of Yew" and knowing that it's REAL, not just something some fellow made up, is very powerful. Recently, the Yew newspaper (which is run on a website) announced the founding of a new tavern. Kazola founded the Treetop Keg and Winery. This pub cooked its own food and sold it on two vendors (which are NPCs hired to sell items at proprietor-specified prices). Soon it became a top roleplay hangout, and was publicized on many major UO news sites (several of these exist, giving news on an often hourly basis, with pictures, and the works). Its prominence was such after only two weeks that a petition was formed by regulars to have the furnishings in the tavern "nailed down" so they could not be taken by other players with a malicious bent. Two carpenters showed up in due course (thanks to the Interest GM staff) and "nailed" the furniture down. Now Kazola's was, simply put, the most desirable building in the game, because it was the only one with furniture that could not be stolen. It was also the most widely recognized building in the game. Kazola has ineradicable status as a result, of course. With no levels. Armies of malicious playerkillers, termed the "Dracul" (also conveniently floating above their head) promptly started attacking Kazola's tavern every night. They managed to kill the regulars many many times, and fight their way through the Yew Militia that gathered to defend the place. They made use of their good social reputation (provided by the game's notoriety system, which has loopholes) to hide behind a shield of supposed respectability, so that when the defenders killed them, it reflected badly on the defenders. They even managed to hold the interior of the tavern for a long time, and thus gained quite a lot of standing with other groups of their type. They are now widely considered to be the most badass pkill group in the world. With no levels. These playerkillers also managed to be rather profane (on the order of "I will rape your corpse, you bitch") in the process, causing a huge PR crisis for us, and much player dissatisfaction. :) There's a wide range of "tokens" here, of course. It also demonstrates the range of activities possible in UO. To be honest, I am somewhat disappointed in the lesser range of activities that our forthcoming competitors are trying to cover (probably because our ambition overreached our capability!). Hope that answers your question. -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00202.html">Re: [MUD-Dev] META: Archive searching now works...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00163.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00203"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00203"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character development [was Re: ]</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 17 Apr 1998, 14:24 GMT <UL> <LI><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:20 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 17:00 GMT <UL> <LI><strong><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 00:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="00203" HREF="msg00203.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 16 Apr 1998, 22:50 GMT </LI> <LI><strong><A NAME="00204" HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Alex Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Fri 17 Apr 1998, 04:24 GMT </LI> </ul> </LI> <LI><strong><A NAME="00024" HREF="msg00024.html">caved in: Algorithms for for storing free space.</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 05 Apr 1998, 02:31 GMT <UL> <LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] caved in: Algorithms for for storing free space.</A></strong>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Sun 05 Apr 1998, 09:10 GMT </LI> <LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] caved in: Algorithms for for storing free space.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 23:50 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>