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<H1>[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 20 May 1998 11:33:08 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Mon, 18 May 1998 23:06:55 -0700 
John Bertoglio&lt;alexb#internetcds,com&gt; wrote:

&gt; How about single shot kills? People have been known to absorb
&gt; appalling amount of lead before expiring. I recall a case where a
&gt; man took the full magazine of 18 round 22 cal rifle and went on to
&gt; kill both people. Now, he died later. That many holes will usually
&gt; kill you.

One of the primary reasons the US military moved to .45 calibre
handguns was that while fighting in the Phillipines they found that
lighter rounds would not physically stop an attacker.  There were too
many reports of a local rising out of the bushes waving a machete,
charging all the way down the beach and having to be physically
clubbed to the ground before his bullet-ridden body would stop
attacking.  The marines in particular wanted a handgun that would
physically throw the target to the ground if he was hit.  

.45's do that.  Look up things like hydrostatic shock as well.

&gt;&gt; Ernest Adams is an audio/video producer for Electronic Arts,
&gt;&gt; currently working on the Madden NFL Football product line. Once
&gt;&gt; upon a time, he was a software engineer. He has developed on-line
&gt;&gt; games, computer games, and console games for everything from the
&gt;&gt; IBM 360 mainframe to the Nintendo Ultra 64. He was a founder of the
&gt;&gt; Computer Game Developers' Association, and is a frequent lecturer
&gt;&gt; at the Computer Game Developers' Conference and anyplace else that
&gt;&gt; people will listen to him.  Ernest would be happy to receive E-mail
&gt;&gt; about his columns at eadams#ea,com. The views in this column are
&gt;&gt; not necessarily those of Electronic Arts.

I didn't bother posting his later piece on the non-existence of
virtual communities and how to handle PK via divine intervention -- it
was too stale even for me.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<LI><STRONG><A NAME="00690" HREF="msg00690.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></STRONG>
<UL><LI><EM>From:</EM> "John Bertoglio" &lt;alexb#internetcds,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00677" HREF="msg00677.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a>, Tue 19 May 1998, 00:47 GMT
<UL>
<LI><strong><A NAME="00731" HREF="msg00731.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:20 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00690" HREF="msg00690.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 06:05 GMT
<UL>
<LI><strong><A NAME="00692" HREF="msg00692.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 May 1998, 08:56 GMT
</LI>
<LI><strong><A NAME="00737" HREF="msg00737.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00693" HREF="msg00693.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 19 May 1998, 14:13 GMT
<UL>
<LI><strong><A NAME="00695" HREF="msg00695.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 May 1998, 15:01 GMT
</LI>
<LI><strong><A NAME="00735" HREF="msg00735.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00700" HREF="msg00700.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 17:16 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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