1998Q2/
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<H1>[MUD-Dev] Re: darkness/visibility</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: darkness/visibility</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Jun 1998 22:06:31 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Chris Gray wrote:
&gt; 
&gt; [Michael.Willey#abnamro,com:]
&gt; 
&gt;  &gt;On a graphic mud, this seems like a non-problem - since the players are
&gt;  &gt;interpreting their surroundings with the human eye already, simply
&gt;  &gt; turning
&gt;  &gt;down the lights causes the same effect as it would in RL.  Assuming a
&gt;  &gt;text-based mud, how could you present the same effect?
&gt; 
&gt; Not having played a lot of games much, the only one I remember that
&gt; tried to make use of darkness in the images was "Faery Tale
&gt; Adventure" on an Amiga. Our solution to not being able to see very
&gt; well was to turn up the brightness on the monitor.

The solution I liked the best was the one implemented in Riven - they
had an image which allowed you to adjust the brightness and contrast on,
and two sounds - the background one and the foreground (can I say so
about the sound?), so you could set the volume properly - not to miss
anything in both audio and video.

&gt; So, I wouldn't
&gt; suggest going to a lot of work to do something that the player can
&gt; easily defeat. Just modifying your colourmaps won't do - you'll have
&gt; to actually fuzz things or something.

And, by the way, increasing brightness helps only if there's a
sufficient amount of contrast left in the image.

&gt; --
&gt; Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
&gt; 
&gt; --
&gt; MUD-Dev: Advancing an unrealised future.

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are


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<LI><STRONG><A NAME="00993" HREF="msg00993.html">[MUD-Dev] Re: darkness/visibility</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: darkness/visibility</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00973" HREF="msg00973.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 11 Jun 1998, 19:28 GMT
</LI>
<LI><strong><A NAME="00994" HREF="msg00994.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 12 Jun 1998, 15:12 GMT
</LI>
</ul>
<LI><strong><A NAME="00993" HREF="msg00993.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 12 Jun 1998, 14:12 GMT
<UL>
<LI><strong><A NAME="01004" HREF="msg01004.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 20:42 GMT
</LI>
<LI><strong><A NAME="01015" HREF="msg01015.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 13 Jun 1998, 03:09 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00995" HREF="msg00995.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 12 Jun 1998, 15:20 GMT
<UL>
<LI><strong><A NAME="00996" HREF="msg00996.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Fri 12 Jun 1998, 15:39 GMT
<UL>
<LI><strong><A NAME="00997" HREF="msg00997.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Fri 12 Jun 1998, 15:56 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 12 Jun 1998, 16:18 GMT
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