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<H1>[MUD-Dev] Telepathy Rules</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Telepathy Rules</LI>
<LI><em>From</em>: "Lawrence W. Homer" &lt;<A HREF="mailto:afn40452#afn,org">afn40452#afn,org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Jun 1998 17:35:56 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

One problem that I have seldom encountered personally is the proper
regulation of IC Telepathy. It is a vital part of various popular themes
from Science Fiction / Fantasy / Superhero Comic Books, and I've often
wondered how you regulate it when one character is a strong telepath and
another character currently RPing with him should not ICly have any defense
against having his mind read.

If I were RPing a character who had anything to hide, and the local rules
permitted a Telepath to insist that I OOCly tell him anything he wanted to
know about my character's IC experiences, plans, etc., then whenever I saw a
Telepath approaching I would run for the hills ICly. UNLESS there were some
pretty strict rules in place limiting what he could get away with. But the
more you limit his use of telepathy, the less thematic you are, because he's
liable to end up never being able to use his powers at all if the rules say
that he needs the OOC consent of the Victim on each and every point he wants
to investigate.

What solutions have been devised for this kind of thing?

Larry Homer




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01126" HREF="msg01126.html">[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 18 Jun 1998, 18:57 GMT
<UL>
<LI><strong><A NAME="01128" HREF="msg01128.html">[MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Thu 18 Jun 1998, 20:57 GMT
<UL>
<LI><strong><A NAME="01129" HREF="msg01129.html">[MUD-Dev] OT: Ack!</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 21:31 GMT
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<LI><strong><A NAME="01160" HREF="msg01160.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 22 Jun 1998, 22:14 GMT
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</ul>
</LI>
<LI><strong><A NAME="00945" HREF="msg00945.html">[MUD-Dev] Telepathy Rules</A></strong>, 
Lawrence W. Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a>, Wed 10 Jun 1998, 21:38 GMT
<LI><strong><A NAME="00943" HREF="msg00943.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 10 Jun 1998, 20:46 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01005" HREF="msg01005.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 12 Jun 1998, 20:42 GMT
<UL>
<LI><strong><A NAME="01008" HREF="msg01008.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Fri 12 Jun 1998, 21:06 GMT
<UL>
<LI><strong><A NAME="01046" HREF="msg01046.html">[MUD-Dev] Re: Analysis and specification</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 15 Jun 1998, 16:01 GMT
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</UL></BLOCKQUOTE>

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