<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc) --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: Fri, 4 May 1998 06:14:32 -0700 --> <!--X-Message-Id: Marcel-1.45-0504203217-d07Ky&5#gryphon,knoware.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: c=US%a=_%p=EA%l=MOLACH-980504145821Z-92014#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Pla</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00366.html">Previous</a> | <a href="msg00368.html">Next</a> ] Thread: [ <a href="msg00356.html">Previous</a> | <a href="msg00371.html">Next</a> ] Index: [ <A HREF="author.html#00367">Author</A> | <A HREF="#00367">Date</A> | <A HREF="thread.html#00367">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Mon, 4 May 1998 21:32:17 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon 04 May, Koster, Raph wrote: > On Saturday, May 02, 1998 12:04 PM cg#ami-cg,GraySage.Edmonton.AB.CA > [SMTP:cg#ami-cg,GraySage.Edmonton.AB.CA] said: > >[JC Lawrence:] > I brought up on Ola's now inactive graphical mud design list the work > of Bruno Bettelheim as it applies to what we on this list term GoP > players. Bettelheim in his studies of child psychology differentiated > between "play" and "game." Play as he defined it, was not competitive, > and game was. And I argued (somewhat unsuccessfully) that virtual > environments will stay what we term "games" in the industry because > they have to satisfy the desire to be either a "play space" or a "game > space"--or else there is effectively nothing to do there. Play is > communicative, more than anything. It is about information. It is > socializers, roleplayers, and explorers, in-game merchants, > storytellers, etc. Game is about power and standing I think I like this distinction. It clarifies much better what I feel are the differences between the archetypical mush and the achetypical mud. Now of course I'll have to use this full explanation every time I come up with 'play oriented' or 'game oriented' games. Oh well such is life on a technique oriented mailing list ;) > (not unsurprisingly, Bettelheim said that there were clear biases towards > "play" or "game" in small children depending on gender). Now why am I not surprised by this. > Most muds, even those oriented towards play spaces, haven't tended to > give a very wide scope for play. The most complete play spaces, such > as MUSHes, have such a high barrier of entry for true "play" ("let's > make TinyTim's clock!" "Sure! Let me just pull up my custom softcode > editor with integrated debugger!") that they are self-limiting... Actually I have to disagree with this. PernMush (being the mush I am most familiar with) and other similarly themed mushes actually have a very low entry level. And what barrier there isn't a thing to do with code and everything with getting to know people. I have become very good at volunteering other people to help me with the little coding I needed, but then I am famous for being unable even to program the VCR so perhaps I am excused from any coding chores by my friends ;) The big roleplay oriented muds have the same kind of players as the big muds so I guess the appeal for them is about the same, it is just a matter of finding a different audience. And here you may run into the gender bias that you mentioned at the beginning of your post. If I am excused to be overly generalistic. The young males generally en- joy the competitive game oriented games over the play oriented ones. And the women who would prefer the play oriented games are not found in as great numbers on the internet looking for games. Perhaps if you broaden your definition of 'game' to include talkers you arrive at a significantly different distribution between the two types of game. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00356" HREF="msg00356.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00366.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00368.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00356.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00371.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00367"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00367"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 02 May 1998, 17:17 GMT <UL> <LI><strong><A NAME="00368" HREF="msg00368.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 13:23 GMT </LI> <LI><strong><A NAME="00429" HREF="msg00429.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:57 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00356" HREF="msg00356.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 08:29 GMT <UL> <LI><strong><A NAME="00367" HREF="msg00367.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 04 May 1998, 13:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00371" HREF="msg00371.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 13:39 GMT <UL> <LI><strong><A NAME="00397" HREF="msg00397.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 05 May 1998, 14:00 GMT <UL> <LI><strong><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 05 May 1998, 15:21 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00416" HREF="msg00416.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 May 1998, 05:33 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>