1998Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Mud&#45;time vs real&#45;time (was Re: skill system) -->
<!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> -->
<!--X-Date: Thu, 11 Jun 1998 16:24:21 &#45;0700 -->
<!--X-Message-Id: 3580D7F4.1D22#dial,pipex.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: Pine.SGI.3.96.980611121918.15446A&#45;100000#zazu,angel.com -->
<!--X-Reference: 199806112141.QAA06495#rgate,ricochet.net -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:KaVir#dial,pipex.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00984.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00986.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00980.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00987.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00985">Author</A>
&nbsp;|&nbsp;<A HREF="#00985">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00985">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Jun 1998 00:25:40 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Mike Sellers wrote:
&gt; 
&gt; At 09:37 PM 6/11/98 -0700, Richard Woolcock wrote:
&gt; &gt;... if you were bullied as a kid, how would you feel if you
&gt; &gt;met that bully again as an adult?  What if said bully was still far bigger
&gt; &gt;and meaner than you?  Perhaps it could store the fact that you hadn't fought
&gt; &gt;him for a certain amount of time (I might use 3 bits, giving a number of
&gt; &gt;real-life days between 0 and 7 since you had last fought them - 7 days = 1
&gt; &gt;mud year, which would be a reasonable maximum).
&gt; 
&gt; This sparked a thought in me I haven't seen dealth with here: does anyone
&gt; keep a real and meaningful tally of long-term time going by?  For example,
&gt; if you said 1 month = 1 mud year (1 week/mud year seems a bit short to me),
&gt; you could fairly easily make adjustments for aging, skill aquisition and
&gt; atrophy, and even crop cycles, building maintenance, etc.  It'd make
&gt; anti-aging potions powerful, and give players reasons to let their old
&gt; (literally) character die and move on to another one.

I use 1 real second = 1 mud minute.  This makes a mud year slightly under
a week.  It is a bit fast in some ways, but it also makes it quite possible
for players to die of old age.  I have body-permy-death (soul lives on),
but players are able to choose their body's starting age which helps counter 
that problem.

&gt; Hmmm.  At 10 days to the mud year, you'd age 3 years/month or thereabouts,
&gt; and 36 years per real year.  So an un-enhanced character _might_ have a
&gt; lifespan of 1-2 real years (say average starting age of ~20) if human --
&gt; other races could vary wildly from this.

Yes that would work, I just find it easier to use 1 second == 1 minute,
particularly as the system time conveniently gives me the elapsed time
in mud MINUTES since 1970 ;)  I suppose you could double it quite easily,
which would work out at slightly over 12 real days per mud year.

&gt; Thoughts?  Who's tried this in any serious way?  What are some of the
&gt; downsides to doing something like this?

After a few months the mud looks like a pensioners home ;)  Actually its
my fault for:

1) Not coding age-death yet, and
2) Not stopping vampires from aging.

Both are due to the mud not being finished yet *sigh*.  I've never really
imagined finishing it, but some day I would just like to get the damn thing
playable.

KaVir.


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00987" HREF="msg00987.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>
<ul compact><li><em>From:</em> Katrina McClelan &lt;kitkat#the486,bradley.edu&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00972" HREF="msg00972.html">[MUD-Dev] Re: skill system</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00977" HREF="msg00977.html">[MUD-Dev] Mud-time vs real-time (was Re: skill system)</A></STRONG>
<UL><LI><EM>From:</EM> Mike Sellers &lt;mike#bignetwork,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00984.html">[MUD-Dev] Re: skill system</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00986.html">[MUD-Dev] Re: skill system</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00980.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00987.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00985"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00985"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: skill system</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 10:46 GMT
<LI><strong><A NAME="01130" HREF="msg01130.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 21:50 GMT
</LI>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00977" HREF="msg00977.html">[MUD-Dev] Mud-time vs real-time (was Re: skill system)</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Thu 11 Jun 1998, 21:44 GMT
<UL>
<LI><strong><A NAME="00980" HREF="msg00980.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a>, Thu 11 Jun 1998, 22:03 GMT
</LI>
<LI><strong><A NAME="00985" HREF="msg00985.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 11 Jun 1998, 23:24 GMT
<UL>
<LI><strong><A NAME="00987" HREF="msg00987.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Fri 12 Jun 1998, 00:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00969" HREF="msg00969.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 11 Jun 1998, 18:17 GMT
</LI>
</ul>
<LI><strong><A NAME="00953" HREF="msg00953.html">[MUD-Dev] Re: skill system</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 11 Jun 1998, 00:17 GMT
<UL>
<LI><strong><A NAME="00968" HREF="msg00968.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 11 Jun 1998, 17:29 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>