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<H1>[MUD-Dev] Re: stuff that makes me leave</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: stuff that makes me leave</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Jun 1998 16:01:38 -0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
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On 15-Jun-98 Richard Woolcock wrote:
&gt; Dan Shiovitz wrote:
&gt;&gt; 
&gt;&gt; Have we already had a "stuff that makes me leave" thread? Now that
&gt;&gt; it's summer and I have more free time, I've been poking around for a
&gt;&gt; mud to play. Perhaps my standards are too high or something. I messed
&gt;&gt; around at Shattered Kingdoms (mud.vividnet.net 1996) and left because,
&gt;&gt; although the world and skill system were cool, the simulation was
&gt;&gt; lousy (eg, standard merc/diku combat where you can cut off your
&gt;&gt; opponent's arms and legs and it's still not dead). The simulation was
&gt; 
&gt; Merc/diku doesn't have limb-chopping at all, except for occasionally
&gt; when you kill someone, and it says "Bubba's head plops on the floor"
&gt; or something similar.  I don't see what is wrong with surviving missing
&gt; limbs either - on my mud there is only about a 50% chance of dying from 
&gt; loosing a limb (although the bleeding will kill you fairly quickly if you 
&gt; just carrying on wandering around).

Yeah; it's possible to survive limb loss within the realms of my game, but you
*will* require treatment of a fairly powerful nature quite urgently and very
rapidly. Normal medical treatment can quite possibly be sufficient (especially
if its a normal limb), if obtained quick enough, but really, once you lose a
major limb, you're looking at requiring magical assistance. If you're tough,
and/or part of a tough race, you may not be in such bad trouble - Trolls for
instance, can survive limb loss (minor) without treatment, and have a chance at
major loss, due to their regenerative abilities. A halfling is screwed if
something gets chopped off.

Ditto for other various injuries. Incidentally, magical healing is desirable
for a number of other reasons - limb regrowth, to avoid scarring (which occurs
if bad wounds heal naturally), and so on.

- -- 
        -Matt Chatterley
        <A  HREF="http://user.itl.net/~neddy/">http://user.itl.net/~neddy/</A>
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)

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<LI><STRONG><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Sun 14 Jun 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 22:51 GMT
<UL>
<LI><strong><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 15 Jun 1998, 01:04 GMT
</LI>
<LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 15 Jun 1998, 04:43 GMT
</LI>
<LI><strong><A NAME="01107" HREF="msg01107.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 17 Jun 1998, 15:06 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01039" HREF="msg01039.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 23:37 GMT
<UL>
<LI><strong><A NAME="01040" HREF="msg01040.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 15 Jun 1998, 00:38 GMT
<UL>
<LI><strong><A NAME="01054" HREF="msg01054.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Mon 15 Jun 1998, 22:35 GMT
<UL>
<LI><strong><A NAME="01056" HREF="msg01056.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 15 Jun 1998, 23:10 GMT
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