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<H1>Re: [MUD-Dev] META: That bloke Yaltec.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] META: That bloke Yaltec. </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 09 Apr 1998 13:48:47 -0700</LI>
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<PRE>

On Thu, 9 Apr 1998 13:22:59 PST8PDT 
Khan one&lt;Khanone#aol,com&gt; wrote:

&gt; I've not posted because I don't feel I really have much to
&gt; contribute - what was said about an elitist list is true in many
&gt; respects.  

Of course there is always the difference between elitism as a form of
snobbery, and elitism through distinction.  There are only two
requirements for membership on the list: an interest in MUDs and a
willingness to post only signal.  Those requirements are of course a
gross and inhuman discrimination against the noisy other-interested
people out there -- a clear violation of human rights.

&gt; Yaltec was one such, who came to me, with his aspirations, and
&gt; ideas.  

Writing as list owner:

  Not a problem.

&gt; An apology, and explanation of sorts.  I just hope that what
&gt; transpired isn't enough to get me thrown out of this mailing list.

  Nahh.  It would be pointless to stick your head on a pike.  The
exposure is minimal, the chap is a valid list member, and the list is
in the throes of approaching publicity.  Its all comparitively moot.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
On Thu, 9 Apr 1998 13:22:59 PST8PDT 
Khan one&lt;Khanone#aol,com&gt; wrote:

&gt; Firstly, an apology to all, most notably to KaVir, for disrupting
&gt; some of the flow of this mailing list due to my negligence.  It was
&gt; my intention to sponser Yaltec myself, but I'd lost information on
&gt; how to introduce him.  Silly, I know. :-(

&gt; I'm not an active contributor to the mailing list myself, although I
&gt; do enjoy the discussion that goes on in it on the various topics
&gt; pertaining to MUD topics, both within the environment created by the
&gt; game, and outside too, in regard to the creation/administration.

&gt; I've not posted because I don't feel I really have much to
&gt; contribute - what was said about an elitist list is true in many
&gt; respects.  I have my own viewpoints of course, but I sometimes have
&gt; problems phrasing them how I wish to.  Better to be quiet and listen
&gt; to all the arguments, and learn, than be involved from a subjective
&gt; standpoint.  It keeps any "noise" down, too.

&gt; Given my position as an assistant administrator for one of the MUDs
&gt; on AOL, I come into contact with a large number of people who are
&gt; inspired by playing, to create their own games.  Even with the
&gt; over-abundance of "PD" code-bases, I encourage all I can to pursue
&gt; such a course if they feel they are capable.

&gt; Yaltec was one such, who came to me, with his aspirations, and
&gt; ideas.  Since he was thinking about creating a graphical game, and
&gt; asked me what my thoughts were, and since KaVir had posted a succint
&gt; evaluation on the pro's and con's of each type, in a way far better
&gt; than I could recite, I decided to forward him that email.  My
&gt; apologies if that caused some alarm to some.  I goofed, in effect,
&gt; for just forwarding the email, rather than copy and paste the body.

&gt; I'd known him for quite some time, by then, and after hearing about
&gt; some of his ideas, was why I was going to sponser him to this
&gt; mailing list.  I'd just told him to hang on, until I could locate
&gt; (i.e. it was posted again) the rules for introducing someone.  It
&gt; must have been a month ago, this happened now.  He's been patient
&gt; with me for that time, so I suppose it wasn't too surprising that
&gt; his patience did run out eventually, and he contacted KaVir direct.

&gt; An apology, and explanation of sorts.  I just hope that what
&gt; transpired isn't enough to get me thrown out of this mailing list.

&gt; Anyway, since I don't post often, I'd like to take the time to say
&gt; it's been extremely enlightening "lurking" and listening in on the
&gt; various problems posed here, and possible solutions to them,
&gt; problems I hadn't really considered before.  And as such, thanks to
&gt; all who have posted, for letting me listen in.  (Bigger thanks to
&gt; J.C.Lawrence, though, for making and administrating, this mailing
&gt; list) (Is that enough boot-licking, yet? &lt;g&gt;)

&gt; (Switches "lurk" mode back on)

&gt; Orlando.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

</PRE>

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<LI><STRONG><A NAME="00099" HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A></STRONG>
<UL><LI><EM>From:</EM> Khan one &lt;Khanone#aol,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] META: membership</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] META: membership</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Mon 13 Apr 1998, 21:09 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00105" HREF="msg00105.html">RE: [MUD-Dev]  Unreal</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 22:35 GMT
<UL>
<LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Unreal</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A></strong>, 
Khan one <a href="mailto:Khanone#aol,com">Khanone#aol,com</a>, Thu 09 Apr 1998, 20:21 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] META: That bloke Yaltec.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 20:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00097" HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 18:11 GMT
<LI><strong><A NAME="00096" HREF="msg00096.html">Unreal</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 17:31 GMT
<UL>
<LI><strong><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev]  Unreal</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Apr 1998, 04:58 GMT
<UL>
<LI><strong><A NAME="00119" HREF="msg00119.html">Re: [MUD-Dev]  Unreal</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 10 Apr 1998, 15:07 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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