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<H1>[MUD-Dev] Re: MURKLE: Wot it is</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MURKLE: Wot it is </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 17 May 1998 14:13:54 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Friday, May 15, 1998 8:48 PM J C Lawrence
[SMTP:claw#under,engr.sgi.com] said:
&gt;&gt; UO during the beta test had already started developing things like
&gt;&gt; player towns, if that sort of activity is what you were referring
&gt;&gt; to. That was during the second beta phase, which I think numbered
&gt;&gt; around 20,000 total, for around 2500 simultaneous playersB. I do not
&gt;&gt; recall any player towns developed in the first phase, which was an
&gt;&gt; order of magnitude smaller. But then, there may simply not have been
&gt;&gt; enough time for them to develop.
&gt;
&gt; Is that 2,500 players simultaneously on the same shard?

Yes.

&gt;  NetStorm looks utterly fascinating (Jon!  Looks like one you might
&gt; be interested in as well).  I'd have a very very easy time persuading
&gt; myself to buy that, and I haven't bought a new off-the-shelf game in
&gt; years.  &lt;URL:<A  HREF="http://www.titanic.com/netstorm.html">http://www.titanic.com/netstorm.html</A>&gt;

NetStorm is in the bargain bin, so you can pick it up for $10 or so, I
bet. I also hear that Titanic folded last week, but that may be just a
rumor.

NetStorm had some bad problems with security (it saved "character data,"
which is to say, your island, on your hard drive), and a really cool
concept. I did some alpha testing on it. It wouldn't call it mudlike--it
was a "build a movable fort, and send it into an arena" game.

-Raph

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00716" HREF="msg00716.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
<li><strong><A NAME="00645" HREF="msg00645.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>
<ul compact><li><em>From:</em> "Dr. Cat" &lt;cat#bga,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: OT: Java multithreading performance</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00688" HREF="msg00688.html">[MUD-Dev] Re: OT: Java multithreading performance</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 19 May 1998, 05:32 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00727" HREF="msg00727.html">[MUD-Dev] Re: OT: Java multithreading performance</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 20 May 1998, 13:49 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00627" HREF="msg00627.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 16 May 1998, 06:02 GMT
<UL>
<LI><strong><A NAME="00709" HREF="msg00709.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 19:33 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00643" HREF="msg00643.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sun 17 May 1998, 21:16 GMT
<UL>
<LI><strong><A NAME="00645" HREF="msg00645.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Sun 17 May 1998, 21:42 GMT
<UL>
<LI><strong><A NAME="00652" HREF="msg00652.html">[MUD-Dev] Titanic's demise (was Re: MURKLE: Wot it is)</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Sun 17 May 1998, 21:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00716" HREF="msg00716.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 20:53 GMT
<UL>
<LI><strong><A NAME="00729" HREF="msg00729.html">[MUD-Dev] Re: MURKLE: Wot it is</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 20 May 1998, 13:50 GMT
</LI>
</UL>
</LI>
</UL>
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