<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character development [was Re: ] --> <!--X-From-R13: Hnqvz Fxnpuraxb <igNserrubyq.pebpbqvyr.bet> --> <!--X-Date: Fri, 10 Apr 1998 00:46:45 +0000 --> <!--X-Message-Id: 352D6BB5.CF77FB78#freehold,crocodile.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.3.96.980409073620.6151A-100000#dillinger,io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:vt#freehold,crocodile.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00110.html">Previous</a> | <a href="msg00112.html">Next</a> ] Thread: [ <a href="msg00098.html">Previous</a> | <a href="msg00114.html">Next</a> ] Index: [ <A HREF="author.html#00111">Author</A> | <A HREF="#00111">Date</A> | <A HREF="thread.html#00111">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ]</LI> <LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI> <LI><em>Date</em>: Thu, 09 Apr 1998 19:45:41 -0500</LI> <LI><em>Sender</em>: <A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Travis S. Casey wrote: > > On Wed, 8 Apr 1998, J C Lawrence wrote: > > Travis Casey<efindel#polaris,net> wrote: > > [skipped] > > Congratulations! First kid? > > Yep... we practiced parenting on our two cats first. We're expecting > our new arrival at the end of August, and have no plans to find out > the baby's sex until it's born. Get some sleep upfront, 'cause after that you may forget about this for decades :-) [skipped] > Some paper RPers prefer to develop characters in play rather than > generating them at the start. The idea is that the player may not > know enough about the gameworld when the game starts to be able to > generate exactly the kind of character he/she would want. Thus, > some aspects of character generation are delayed. > > A more concrete example of this is to give the players the ability > to "hold back" a few attribute/skill/whatever points and assign them > when they want to. Bad implementation may allow characters to change their stats right before they know they will need ones - say, I'm about to run for a quest which requires an enormous physical strength, so I just roll all my stats into strength... I believe, all those attempts should have a cost to them so it would be difficult to abuse that without suffering. > Of course, some muds already use a variation on this sort of system -- > allowing players to choose such things as guilds after their characters > have entered play. And also to be banned from the guild? Next flamebite, what is a definition of a guild? Why it is there? What for? (I ask not because I don't know but because I want to analyze, decompose and generalize that). One of the best implementations (in my opinion) is Ultima Underworld I & II (didn't play other Ultimas, maybe they're the same) - you start [almost] flat, and then you decide for yourself who and what you want to be. > |\ _,,,---,,_ Travis S. Casey <efindel#io,com> > ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. > |,4- ) )-,_..;\ ( `'-' Keeper of the rec.games.design FAQ: > '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> -- Still alive and smile stays on, Vadim Tkachenko <vt#freehold,crocodile.org> -- UNIX _is_ user friendly, he's just very picky about who his friends are </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong> <ul compact><li><em>From:</em> Travis Casey <efindel#polaris,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00110.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00112.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00098.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00114.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00111"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00111"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character development [was Re: ]</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 23:56 GMT <UL> <LI><strong><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 09 Apr 1998, 13:12 GMT <UL> <LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Apr 1998, 17:19 GMT <UL> <LI><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 09 Apr 1998, 19:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 10 Apr 1998, 00:46 GMT <UL> <LI><strong><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 10 Apr 1998, 02:33 GMT <UL> <LI><strong><A NAME="00115" HREF="msg00115.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 10 Apr 1998, 03:05 GMT <UL> <LI><strong><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 11 Apr 1998, 01:56 GMT <UL> <LI><strong><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 11 Apr 1998, 04:10 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>