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<H1>[MUD-Dev] Re: PK's: A solution?</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PK's: A solution?</LI>
<LI><em>From</em>: "John Bertoglio" &lt;<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 29 Apr 1998 22:18:28 -0700</LI>
<LI><em>Delivery-date</em>: Wed Apr 29 22:17:06 1998</LI>
<LI><em>Delivery-date</em>: Wed, 29 Apr 1998 22:17:06 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
-----Original Message-----
From: Katrina McClelan &lt;kitkat#the486,bradley.edu&gt;
To: mud-dev#kanga,nu &lt;mud-dev#kanga,nu&gt;
Date: Wednesday, April 29, 1998 6:49 PM
Subject: [MUD-Dev] Re: PK's: A solution?


&gt;
&gt;&gt; So why is this? I would suggest there are two reasons not generally
noted:
&gt;&gt;
&gt;&gt; (1) PK's talk. It is bad enough to be killed by Plate Deewd without
having
&gt;&gt; to endure a string of misspelled profanity and insults.
&gt;&gt; (2) You hold PC's to a higher standard of behavior than monsters, even
if
&gt;&gt; this is mostly a series unconsious reactions. These are other people,
after
&gt;&gt; all. Who *should know better*.
&gt;&gt;
&gt;
&gt;(3) Player Kill is often motivated by non-game issues.  MK is never for
&gt;anything but game issues (unless manipulated in which case it becomes PK).

&gt;(4) Monsters don't get excessive and kill repeatedly just for kicks.

I would tend to disagree having watched consumer muds like UO. I see PK as
just an extension of this "what do we kill next" mode which is rampant on
muds.

&gt;(5) Monsters (at least in most MUDS, which in terms of survey results
&gt;makes this valid) do not track a player from the other side of the mud
&gt;unprovoked. (I've often pondered letting mobs just decide to "go kill
&gt;Bubba for kicks").
&gt;
&gt;[snip methods]
&gt;
&gt;Method 4 could be reincarnate normally.  When they die in game if they're
&gt;deemed unworthy to come back as human(oid) races, they come back as a
&gt;slime.  Provided you don't have Heroes such that a certain level implies
&gt;some degree of invulnerability, a PKer will have a short life expectancy.
&gt;

You've got it! I think a few successful PK's can make a world very
exciting. You don't have to look very far in American (and other rowdy
places like Australia) to find a celebration of successful criminals. On
the other hand, the penalty for failure should be balanced by the rewards,
so I would go easy on PK's until their aura became so discolored that
needed to be extracted for a while and work their way back into the world.

&gt;-Kat
&gt;
&gt;
&gt;--
&gt;MUD-Dev: Advancing an unrealised future.
&gt;



-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PK's: A solution?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00252" HREF="msg00252.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Thu 30 Apr 1998, 01:43 GMT
<UL>
<LI><strong><A NAME="00268" HREF="msg00268.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 30 Apr 1998, 16:58 GMT
<UL>
<LI><strong><A NAME="00363" HREF="msg00363.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 12:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 21:52 GMT
</LI>
<LI><strong><A NAME="00261" HREF="msg00261.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 30 Apr 1998, 05:17 GMT
</LI>
<LI><strong><A NAME="00294" HREF="msg00294.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Fri 01 May 1998, 04:24 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00789" HREF="msg00789.html">[MUD-Dev] Re: Group mechanics/Leadership [was: Room descriptions]</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 28 Apr 1998, 04:55 GMT
<LI><strong><A NAME="00783" HREF="msg00783.html">[MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 28 Apr 1998, 02:21 GMT
<UL>
<LI><strong><A NAME="00281" HREF="msg00281.html">[MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 21:10 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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