<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: world concept --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Tue, 19 May 1998 11:57:25 -0700 --> <!--X-Message-Id: 199805191857.LAA02543#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9193945826E7D0118BB4080009DBF8F6107E9F@TTECH --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: world concept</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00705.html">Previous</a> | <a href="msg00707.html">Next</a> ] Thread: [ <a href="msg00633.html">Previous</a> | <a href="msg00710.html">Next</a> ] Index: [ <A HREF="author.html#00706">Author</A> | <A HREF="#00706">Date</A> | <A HREF="thread.html#00706">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: world concept</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: world concept </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Tue, 19 May 1998 11:57:10 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 15 May 1998 19:56:42 -0500 jacob langthorn<jlangthorn#towertechinc,com> wrote: > Some friends and I are toying with the idea of building a mud that > has both admin and player control. Admin control is largely > traditional in that it encompasses building and repairing. The > player control we are talking about is along the following lines. > 1. As players advance they will have the ability to become town > mayor's or local lords. Not meaning to cut the thread short, but you may want to check the archives (I should have search working properly some time this afternoon) for "Rank Points". Also search on the work "king" (I think that's right, might have been "tax"), for an old thread about player elective systems and power migration. > 2. We would also like the world to be dynamic to some degree. > Meaning new areas to be explored and developed as well as older > areas being invaded or following into disuse. Outside of the obvious problem of people having to design the new areas, another common problem is topicality. Sure you have a hot new sexy area, but the only place left in your world to put it is 500 miles from the nearest centre of population. Few are going to find it, and even fewer are going to want to make the trek all the way out there. Conversely, that old area next to the city is showing its age, is almost utterly ignored except for newbies, and can't be replaced. There's a lot to say for player-built and maintained environments. You essentially create an ecology of areas. Players build their own building and lands, and if they are popular, maintain them. If they are unpopular, they fall into disuse, are not maintained, or are overtaken by more aggressive and well funded players who set up their own deal for the cycle to repeat. MUD urban renewal. > Basically my question is has this been attempted and if so where do > I look? And am I totally off my rocker for wanting to do this. By > the way the actual idea is much more detailed and I will post more > if others are interested. Please do. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00710" HREF="msg00710.html">[MUD-Dev] Re: world concept</A></strong> <ul compact><li><em>From:</em> Holly Sommer <hsommer#micro,ti.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00618" HREF="msg00618.html">[MUD-Dev] world concept</A></STRONG> <UL><LI><EM>From:</EM> jacob langthorn <jlangthorn#towertechinc,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00705.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00707.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00633.html">[MUD-Dev] Re: world concept</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00710.html">[MUD-Dev] Re: world concept</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00706"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00706"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00622" HREF="msg00622.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 16 May 1998, 02:45 GMT <UL> <LI><strong><A NAME="00707" HREF="msg00707.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 19:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00618" HREF="msg00618.html">[MUD-Dev] world concept</A></strong>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a>, Sat 16 May 1998, 00:48 GMT <UL> <LI><strong><A NAME="00633" HREF="msg00633.html">[MUD-Dev] Re: world concept</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 16 May 1998, 18:32 GMT </LI> <LI><strong><A NAME="00706" HREF="msg00706.html">[MUD-Dev] Re: world concept</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 18:57 GMT <UL> <LI><strong><A NAME="00710" HREF="msg00710.html">[MUD-Dev] Re: world concept</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 19 May 1998, 19:36 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00617" HREF="msg00617.html">[MUD-Dev] Re: mudschools</A></strong>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a>, Sat 16 May 1998, 00:47 GMT <UL> <LI><strong><A NAME="00815" HREF="msg00815.html">[MUD-Dev] Re: mudschools</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 24 May 1998, 13:10 GMT <UL> <LI><strong><A NAME="00817" HREF="msg00817.html">[MUD-Dev] Re: mudschools</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Sun 24 May 1998, 16:34 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>