1998Q2/
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<H1>[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: How to handle log-outs in a totally dynamic world. </LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 May 1998 23:44:01 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>

On Thu, 14 May 1998, J C Lawrence wrote:

&gt; On Mon, 11 May 1998 19:15:47 -0700 
&gt; Richard Woolcock&lt;KaVir#dial,pipex.com&gt; wrote:
&gt; 
&gt; &gt; Ben Greear wrote:
&gt; 
&gt; &gt;&gt; I am going to try the model where the players are always in the
&gt; &gt;&gt; game, even when logged out.  There will be safer spots than others
&gt; &gt;&gt; to stow your craft and belongings, but nothing is guaranteed.
&gt; 
&gt; &gt; How about stasis booths in a space station?
&gt; 
&gt; First thought:
&gt; 
&gt;   Ooo!  Bubba dropped himself into a stasis box.  I wonder what
&gt; happens if I drop it into the sun?  Oh, I can't get the box out of the 
&gt; station?  I wonder what happens when I drop the whole station into the 
&gt; sun?  If I nose my ship against the station and just push for long
&gt; enough... 

Bubba will most definately be fried to a hydro-carbon crisp!

&gt; 
&gt; Mechanical address: All ships approaching station are instantly docked
&gt; -- you can't "push" a station.  But what happens if I push an asteroid 
&gt; into a station?

What is a station, but a large ship, if I have a large, or larger one,
then I can probably push it :)  An asteroid would definately do it,
especially if I have already weakened or destroyed the main drives.

Of course, other ppl, friends or partners of the station might
object...could get quite interesting! :)

&gt; 
&gt; -- 
&gt; J C Lawrence                               Internet: claw#null,net
&gt; (Contractor)                               Internet: coder#ibm,net
&gt; ---------(*)                     Internet: claw#under,engr.sgi.com
&gt; ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
&gt; 
&gt; -- 
&gt; MUD-Dev: Advancing an unrealised future.
&gt; 


Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>



-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00701" HREF="msg00701.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00594" HREF="msg00594.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00514" HREF="msg00514.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 12 May 1998, 01:52 GMT
</LI>
<LI><strong><A NAME="00517" HREF="msg00517.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Tue 12 May 1998, 03:34 GMT
<UL>
<LI><strong><A NAME="00536" HREF="msg00536.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 13 May 1998, 10:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00594" HREF="msg00594.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 01:02 GMT
<UL>
<LI><strong><A NAME="00601" HREF="msg00601.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 15 May 1998, 06:45 GMT
<UL>
<LI><strong><A NAME="00701" HREF="msg00701.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 17:40 GMT
<UL>
<LI><strong><A NAME="00720" HREF="msg00720.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 19 May 1998, 22:18 GMT
</LI>
<LI><strong><A NAME="00723" HREF="msg00723.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 20 May 1998, 05:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] MUD mentation system</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Sun 10 May 1998, 14:11 GMT
</UL></BLOCKQUOTE>

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