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<H1>[MUD-Dev] Re: skill system</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: skill system</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Jun 1998 00:45:10 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Katrina McClelan wrote:
&gt; 
&gt; On Wed, 10 Jun 1998, Adam Wiggins wrote:
&gt; 
&gt; &gt; Orion once told me that early on in his mudding career he thought that the
&gt; &gt; diku "consider" command actually staged a quick mock battle between you
&gt; &gt; and the target, and then came back with a percentage chance of a win...
&gt; &gt;
&gt; 
&gt; it'd have to stage many mock battles to get a percentage.  Interesting
&gt; idea.  Not really worth the processing time.  Besides which, in the case
&gt; of considering mobs, that's the players job, unless the consider command

[snip]

Hmmm forgive me if this has already come up, but I'm way behind on my email.
How about something like:

   ]consider bubba
   You've no idea how good Bubba is in a fight.

Now imagine you try again later, after watching Bubba dispatch a few goblins:

   ]consider bubba
   Bubba is pretty good at fighting, but you think you could probably beat him.

So you try and kill Bubba...the trouble is he was using his rusty old dagger
against the goblins, but when you attack he pulls out the dreaded Katana of
Castration and almost kills you.  Later you consider him again:

   ]consider bubba
   Bubba would slaughter you in a fight!

This could be added into my recognition code quite easily, and other people
shouldn't have much trouble doing similar.  It's certainly an interesting
idea, thanks for the inspiration :)

KaVir.


</PRE>

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<LI><STRONG><A NAME="00947" HREF="msg00947.html">[MUD-Dev] Re: skill system</A></STRONG>
<UL><LI><EM>From:</EM> Katrina McClelan &lt;kitkat#the486,bradley.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: skill system</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00926" HREF="msg00926.html">[MUD-Dev] Re: skill system</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 10 Jun 1998, 02:07 GMT
<UL>
<LI><strong><A NAME="00936" HREF="msg00936.html">[MUD-Dev] Re: skill system</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 10 Jun 1998, 14:29 GMT
<UL>
<LI><strong><A NAME="00941" HREF="msg00941.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 10 Jun 1998, 20:15 GMT
<UL>
<LI><strong><A NAME="00947" HREF="msg00947.html">[MUD-Dev] Re: skill system</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Wed 10 Jun 1998, 22:55 GMT
<UL>
<LI><strong><A NAME="00951" HREF="msg00951.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Jun 1998, 23:43 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01146" HREF="msg01146.html">[MUD-Dev] Re: skill system</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 20 Jun 1998, 01:03 GMT
<UL>
<LI><strong><A NAME="01187" HREF="msg01187.html">[MUD-Dev] Re: skill system</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 24 Jun 1998, 04:15 GMT
<UL>
<LI><strong><A NAME="01279" HREF="msg01279.html">[MUD-Dev] Re: skill system</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 01:19 GMT
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</LI>
<LI><strong><A NAME="00939" HREF="msg00939.html">[MUD-Dev] Re: skill system</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 10 Jun 1998, 19:25 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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