<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: You think users won't number crunch and statistise your MUD? --> <!--X-From-R13: Zvat <Y.Z.Zb-94Nfghqrag.yobeb.np.hx> --> <!--X-Date: Tue, 30 Jun 1998 05:58:54 -0700 --> <!--X-Message-Id: Pine.SOL.3.96.980630134814.28336B-100000@sun-cc203 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199806292055.NAA05580#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: You think users won't number crunch and statisti</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:K.L.Lo-94#student,lboro.ac.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01265.html">Previous</a> | <a href="msg01267.html">Next</a> ] Thread: [ <a href="msg01255.html">Previous</a> | <a href="msg01272.html">Next</a> ] Index: [ <A HREF="author.html#01266">Author</A> | <A HREF="#01266">Date</A> | <A HREF="thread.html#01266">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</LI> <LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI> <LI><em>Date</em>: Tue, 30 Jun 1998 13:57:37 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 29 Jun 1998, J C Lawrence wrote: > Have a look at: > > URL:<A HREF="http://uoss.stratics.com/index.html">http://uoss.stratics.com/index.html</A> > > It really doesn't matter if you are numberless or not... Quite. Take a peek at hints/solutions/walkthrus for convention computer games and some of the more thorough ones *will* stick a number on anything that is worth including. A poor example that comes to mind is Wastelands. (like Mike Sellers sez, definitely worth a look, if you have a couple of days spare.) There are some numbers in the game for the usual attribs/skills but weapons are not given a blatant rating. When I picked up the faq, I found *formulae* for weapon damage as opposed to just a simple 1 to 10 rating. As long as punters know they're playing on a system which is itself finite, they will try to break it down into numbers. Take a look at gambling, insurance and various other financial trades with a little bit of odds mucked in. | Ling Lo of Remora (Top Banana) _O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01265.html">[MUD-Dev] Re: Databases: was Re: skill system</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01267.html">[MUD-Dev] Combat intelligence</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01255.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01272.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01266"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01266"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Combat intelligence</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: Combat intelligence</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Tue 30 Jun 1998, 17:26 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="01254" HREF="msg01254.html">[MUD-Dev] RP definitional structure</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 21:35 GMT <LI><strong><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:56 GMT <UL> <LI><strong><A NAME="01255" HREF="msg01255.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Mon 29 Jun 1998, 22:02 GMT </LI> <LI><strong><A NAME="01266" HREF="msg01266.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 12:58 GMT </LI> <LI><strong><A NAME="01272" HREF="msg01272.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 30 Jun 1998, 19:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="01251" HREF="msg01251.html">[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:34 GMT <LI><strong><A NAME="01237" HREF="msg01237.html">[MUD-Dev] the why of online worlds</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 29 Jun 1998, 03:42 GMT <UL> <LI><strong><A NAME="01238" HREF="msg01238.html">[MUD-Dev] Re: the why of online worlds</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 29 Jun 1998, 05:10 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>