<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: [Mud-Dev] Playerkilling website --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 3 Jun 1998 13:10:18 -0700 --> <!--X-Message-Id: 199806032008.NAA05662#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0ygk8l-00023S-00#mail,kanga.nu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: [Mud-Dev] Playerkilling website</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00871.html">Previous</a> | <a href="msg00873.html">Next</a> ] Thread: [ <a href="msg00859.html">Previous</a> | <a href="msg00860.html">Next</a> ] Index: [ <A HREF="author.html#00872">Author</A> | <A HREF="#00872">Date</A> | <A HREF="thread.html#00872">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: [Mud-Dev] Playerkilling website</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: [Mud-Dev] Playerkilling website </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 03 Jun 1998 13:08:10 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 1 Jun 1998 23:01:59 -0700 John Bertoglio<alexb#internetcds,com> wrote: > Interesting note: My son's guild was in a dungeon and about 20 > players (including him) were taken out by four PKs. The attack was > carried out with precision. They knew who to hit first and exactly > where to attack. The ambush was brilliant. The following is inventive: <URL:<A HREF="http://www.pk-hq.com/uo/pkschooluo.htm">http://www.pk-hq.com/uo/pkschooluo.htm</A>> --<cut>-- Anyone who solo PK's knows how to build a good character so I won't go into that. Necessities: plenty of greater heal, plenty of greater explosion potions and a horse! You should all know about roughly 30 of each regent, 80 bolts.. a magic heavy X-bow.. great armor isn't that important (It's better not to get hit) but nice.. A quick note on combat tactics, shoot with your bow for the initial hard hit, quickly remove your bow, magic arrow to take off reflect, and energy bolt them once as you as fast as possible throw a greater explosion targeted at them to prevent recall.. if they're not dead yet, re-equip the bow for a quick shot, remove it and e-bolt again. If they de-reflect you, WAIT for them to get up an e-bolt and your strongest weapon is to cast magic reflect just before they shoot you so it hits them again. Magic reflect is also a great weapon in duels if you have timing) Now! PKing solo is not great for dungeons! If you wanna get the "role-players"/respectable players, not newbies, check out the spawning grounds in the forest (south east of Yew along the mountain side, or south of Trinsic on a peninsula) at peak hours of the day there are plenty of adventurers about. Set up your network of runes, have 6 runes and mark them in your target zone.. your target zone is the area around the spawning zone, roughly just larger than your big radar. Place these now marked runes in a circle in your backpack, which co-ensides with the location of which they're marked (if you are in a dungeon, mark runes all over the dungeon and make a map with them so you know where you're recalling to). Now you're all set and ready to hunt.. when beginning your first thought is "seek and destroy" your second SHOULD be "divide and conquer" unless you're up against newbies, the only way to win is to outsmart your opponents. This is where PKing/hunting becomes a true sport. Coming across a group of 6 or less, first check out if there are any stragglers (people stuck between monsters, people behind) and pick them off quickly.(reefur to combat tactics at the begining). Size out your soon to be opponents (hide).. if the people don't look to be in uniform.. and you speculate they are simply separate adventurers not playing with much co-ordination, your job will be much easier. Approach the group.. but do not start throwing attacks out as if you're a one man army, this will not do. If the group is slow to react to you, give them a gesture to get them chasing.. "NA NA NA NA NA THOU ART IT!!!!!!" works... :) immediately run around showing you're alone so they have the confidence to chase you like a mob. Now comes the mind games.. do not attack them with full force, only a little prick here and there with your bow on their mage perhaps.. hide. Have your words of power off for your spells, and wait until they've surrounded you and are about to reveal you, recall to a spot just on the other side of them (but not within the mobs view) now you know how strong they are.. and they don't know where you are. Select a single target from them to pick on in further encounters. Perhaps check out the sight where they first were to pick off any stragglers. If some woman is still hacking at a rat man, blow her away with full force! (reefer to combat tactic at the beginning) Then as buddies come to save her, recall to another location in your target zone. Approach the group again.. give a quick taunt "I am the ghost of the iron duck!".. run.. hide.. recall when reviled. Harass them with this.. hit, run, hide, recall, run, hit, hide, run. When running from a fast opponent and you feel he's the only one left chasing you, turn around and take him on 1 on 1! (reefer to combat tactic at beginning). Upon doing this for about 20 minutes, people will begin to accuse you of cheating because you can "run while hidden!" it's quite amusing, especially if a GM takes you to jail! A final note upon conclusion... You may not get the chance to grab all the loot for you are turning from the hunter to the hunted so fast, but the fun is worth it, and if you can do this you're probably quick and experienced and have enough loot. Have a rune to your house so you can dump off loot quickly but don't stay out of the action too long. The good thing about having the same guys chase you, is they get anxious to kill you as their friends die 1 by 1, they get more careless and less united with each other. Those explosion potions prevent recall, use them good! Motto #1, don't die, Motto #2 kill the enemy. Comments, questions, e-mail bevans#direct,ca Jeitarium, Emperor of Chaotic Horde --<cut>-- > Interesting that Alex (my son) lost connection just as the attack > began...seems to happen a lot (His ICQ is marked to NOT send is > current IP address). I've found multiple claims that it is still possible if not entirely easy to still get the IP address in that case. BTW: I'm now hosting the ICGnu mailing list at Kanga.Nu -- they're looking to do a GPL ICQ clone. The archives will be turned on as soon as I solve a last bug with WebGlimpse (I'm going to need to regen the MUD-Dev archives as well alas). -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00859" HREF="msg00859.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></STRONG> <UL><LI><EM>From:</EM> "John Bertoglio" <alexb#internetcds,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00871.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00873.html">[MUD-Dev] Exploring the guild phenomena</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00859.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00860.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00872"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00872"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00873" HREF="msg00873.html">[MUD-Dev] Exploring the guild phenomena</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 20:32 GMT <LI><strong><A NAME="00867" HREF="msg00867.html">[MUD-Dev] (fwd) Re: Multiple currencies</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 17:37 GMT <UL> <LI><strong><A NAME="00890" HREF="msg00890.html">[MUD-Dev] Re: (fwd) Re: Multiple currencies</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 06 Jun 1998, 01:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00859" HREF="msg00859.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 02 Jun 1998, 06:01 GMT <UL> <LI><strong><A NAME="00872" HREF="msg00872.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 20:10 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00860" HREF="msg00860.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 02 Jun 1998, 17:12 GMT </LI> </UL> </LI> <LI><strong><A NAME="00858" HREF="msg00858.html">[MUD-Dev] [Mud-Dev] Playerkilling website</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 01 Jun 1998, 22:37 GMT <UL> <LI><strong><A NAME="00871" HREF="msg00871.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 19:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00847" HREF="msg00847.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Thu 28 May 1998, 17:56 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>