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<H1>[MUD-Dev] Teamwork</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Teamwork</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Apr 1998 16:56:18 +0100 (BST)</LI>
<LI><em>Delivery-date</em>: Thu Apr 23 08:57:09 1998</LI>
<LI><em>Delivery-date</em>: Thu, 23 Apr 1998 08:57:09 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
Take a look at Command &amp; Conquer: Lone Survivor.  It's just like the usual
C&amp;C except each player controls a singular military unit (I think that
includes infantry).  But, I don't know much of the details, like how
players come back from the dead and intra-team communication works.

A review I read had a gripe that the game involved teamwork (!).  The
bad review could be partially due to some game flaw or other and the
fact that the game was multiplayer *only*.

Going back to X-Wing vs. Tie Fighter, their policy when making the game
was to have as much information as possible at the player's fingertips. 
Players could bookmark/reference other vehicles; get a complete list of
who is targetting who, with status of each ship; target enemies, closest
enemy, newly arrived ships, ship targeted by current target, ships
targetting current target; mission objectives; and refer to a nice map
(but time didn't stop so no one ever referenced the map).  I've yet to
find out how the game fares in internet multiplayer but I suspect it'll
work quite well (seeing as this was their prime aim). 

Tsk, teamwork.  At this rate, someone is gonna suggest muds oughta produce
well-rounded individuals. ;) 

  |    Ling Lo of Remora (Top Banana)
_O_O_  Elec Eng Dept, Loughborough University, UK.     kllo#iee,org


-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<ul compact><li><strong>Follow-Ups</strong>:
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<li><strong><A NAME="00441" HREF="msg00441.html">[MUD-Dev] Re: Teamwork</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00249" HREF="msg00249.html">[MUD-Dev] (fwd) Sea of Blood Graphical MUD</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 24 Apr 1998, 06:00 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Re: Persistant storage.... My current idea.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 23:29 GMT
<LI><strong><A NAME="00260" HREF="msg00260.html">[MUD-Dev] Re:  Re: MUD Development Digest</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 23:26 GMT
<LI><strong><A NAME="00249" HREF="msg00249.html">[MUD-Dev] (fwd) Sea of Blood Graphical MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 19:29 GMT
<UL>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Teamwork</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 23 Apr 1998, 15:57 GMT
<UL>
<LI><strong><A NAME="00441" HREF="msg00441.html">[MUD-Dev] Re: Teamwork</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 17:56 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] Graphical MUD project (Sea Of Blood)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 19:27 GMT
<UL>
<LI><strong><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Systems you use</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 23 Apr 1998, 12:18 GMT
<UL>
<LI><strong><A NAME="00378" HREF="msg00378.html">[MUD-Dev] Re: Systems you use</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 23 Apr 1998, 13:36 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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