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<H1>[MUD-Dev] Re: Leaving characters in play</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Leaving characters in play</LI>
<LI><em>From</em>: "John Bertoglio" &lt;<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 12 May 1998 22:38:05 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>

From: Ben Greear &lt;greear#cyberhighway,net&gt;
Date: Tuesday, May 12, 1998 9:09 PM


&lt;General conversation on leaving characters in play in a space game
SNIPPED&gt;

I totally forgot about an entire genre of games which manage to do much of
what Ben wants to do, at least on a macro level.  VGA Planets and STARS!
are order based games orginally designed for BBS. Orders are processed
every X hours or Y days. The world is updated and each player can then
download an updated world to see what is going on. If you miss a turn, the
game engine just continues your orders. Since much of the game involves
jumps to far-off places, this allows quite a lot of control especially if
you know (or at least expect) that your moves will not be opposed. If you
are gone for too many turns, the GM can opt to turn your group over to the
AI and have the game play for you. You can then rejoin and take control
later. That way you do not inconvience the other players by your absense.

Would this scale down to a turn every XX seconds?. It might. Especially, if
you are talking ship to ship stuff. I have trouble seeing how it could work
in a social area like a space station. However, the idea of your orders
continuing for a few turns (minutes of play) seems to make sense and is a
feature of UO and some muds.

Thought I would add this to the mix.

John Bertoglio


&gt;Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A>
&gt;Author of ScryMUD:  mud.primenet.com 4444
&gt;<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>
&gt;
&gt;
&gt;--
&gt;MUD-Dev: Advancing an unrealised future.
&gt;



-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00580" HREF="msg00580.html">[MUD-Dev] Re: Leaving characters in play</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Using HTML for a Mud character generator</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00757" HREF="msg00757.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 21 May 1998, 17:30 GMT
</LI>
</ul>
<LI><strong><A NAME="00821" HREF="msg00821.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Mon 25 May 1998, 04:59 GMT
<UL>
<LI><strong><A NAME="00825" HREF="msg00825.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 25 May 1998, 06:00 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 25 May 1998, 05:37 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 05:35 GMT
<UL>
<LI><strong><A NAME="00580" HREF="msg00580.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 May 1998, 18:21 GMT
<UL>
<LI><strong><A NAME="00619" HREF="msg00619.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 May 1998, 01:03 GMT
</LI>
<LI><strong><A NAME="00653" HREF="msg00653.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 17 May 1998, 21:45 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00629" HREF="msg00629.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 16 May 1998, 09:47 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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