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<H1>[MUD-Dev] In game bulletin boards vs. Web based.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] In game bulletin boards vs. Web based.</LI>
<LI><em>From</em>: Elis Pomales &lt;<A HREF="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 09 Jun 1998 15:53:49 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I would like to know what your opinions are on bulletin board systems
within Muds. My belief is that a web based bulletin board systems is
alot easier to develop, fancier and more reliable than an online one. Is

this true? Do you agree?

In that vain should help be web based? With minimal help in-game? Or do
you think that help is so critical that it should be on the mud?

Elis Pomales







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<li><strong><A NAME="01133" HREF="msg01133.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
<li><strong><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;matt#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="00940" HREF="msg00940.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>
<ul compact><li><em>From:</em> Robert Woods &lt;rwoods#nebula,honors.unr.edu&gt;</li></ul>
<li><strong><A NAME="00923" HREF="msg00923.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>
<ul compact><li><em>From:</em> ubmitche#mcs,drexel.edu (Bruce Mitchener)</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01001" HREF="msg01001.html">[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Fri 12 Jun 1998, 16:39 GMT
<UL>
<LI><strong><A NAME="01002" HREF="msg01002.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 12 Jun 1998, 18:28 GMT
<UL>
<LI><strong><A NAME="01003" HREF="msg01003.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 12 Jun 1998, 20:29 GMT
<UL>
<LI><strong><A NAME="01007" HREF="msg01007.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 20:57 GMT
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<LI><strong><A NAME="00918" HREF="msg00918.html">[MUD-Dev] In game bulletin boards vs. Web based.</A></strong>, 
Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a>, Tue 09 Jun 1998, 20:00 GMT
<UL>
<LI><strong><A NAME="00923" HREF="msg00923.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a>, Tue 09 Jun 1998, 21:52 GMT
</LI>
<LI><strong><A NAME="00940" HREF="msg00940.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 10 Jun 1998, 19:32 GMT
<UL>
<LI><strong><A NAME="00942" HREF="msg00942.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 10 Jun 1998, 20:23 GMT
<UL>
<LI><strong><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 20:49 GMT
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