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<H1>[MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)</LI>
<LI><em>From</em>: "Adam J. Thornton" &lt;<A HREF="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</A>&gt;</LI>
<LI><em>Date</em>: Thu, 18 Jun 1998 16:53:35 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, Jun 18, 1998 at 02:53:57PM -0400, s001gmu#nova,wright.edu wrote:
&gt; Without respecifying, the 'it' still referes to the same thing.
&gt; To accomplish anything like what I think you want, it should look like:
&gt; 
&gt; I am straying pretty far from anything I've really studied, so anyone with
&gt; more expertise than I please feel free to correct any glaring stupidities
&gt; in my (admittedly ad-hoc) approach.

You might want to go to ftp.gmd.de in /if-archive.

Take a look at the three big modern text-adventure writing systems, Inform,
TADS, and Hugo, and the way the parsers for each work.

Inform's is probably the easiest to work with, since the parser is in
Inform language files, while TADS builds a lot of the parser into the
convoluted C code that makes up the interpreter and compiler.  I think Hugo
follows the Inform model but I don't really know.

Inform compiles to the Infocom Z-machine format; almost all modern games
are Version 5 format, which is the same VM that ran _Trinity_.  So memory
requirements are pretty meager, since a V5 interpreter will run on a 128K
Apple II.

Pronoun reference, disambiguation, and prepositional phrases are all
problems each system's parser addresses.

Adam
-- 
adam#princeton,edu 
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman


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<li><strong><A NAME="01129" HREF="msg01129.html">[MUD-Dev] OT: Ack!</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<LI><STRONG><A NAME="01042" HREF="msg01042.html">[MUD-Dev] Re: darkness/visibility</A></STRONG>
<UL><LI><EM>From:</EM> "T. Alexander Popiel" &lt;popiel#snugharbor,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01126" HREF="msg01126.html">[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)</A></STRONG>
<UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: darkness/visibility</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01025" HREF="msg01025.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#nospam,dial.pipex.com">KaVir#nospam,dial.pipex.com</a>, Sun 14 Jun 1998, 10:41 GMT
<UL>
<LI><strong><A NAME="01042" HREF="msg01042.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Mon 15 Jun 1998, 01:55 GMT
<UL>
<LI><strong><A NAME="01051" HREF="msg01051.html">[MUD-Dev] User Input Parser, was Re: darkness/visibility</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 15 Jun 1998, 19:32 GMT
</LI>
<LI><strong><A NAME="01126" HREF="msg01126.html">[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 18 Jun 1998, 18:57 GMT
<UL>
<LI><strong><A NAME="01128" HREF="msg01128.html">[MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Thu 18 Jun 1998, 20:57 GMT
<UL>
<LI><strong><A NAME="01129" HREF="msg01129.html">[MUD-Dev] OT: Ack!</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 21:31 GMT
</LI>
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</UL>
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<LI><strong><A NAME="01160" HREF="msg01160.html">[MUD-Dev] Re: darkness/visibility</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 22 Jun 1998, 22:14 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00945" HREF="msg00945.html">[MUD-Dev] Telepathy Rules</A></strong>, 
Lawrence W. Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a>, Wed 10 Jun 1998, 21:38 GMT
<LI><strong><A NAME="00943" HREF="msg00943.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 10 Jun 1998, 20:46 GMT
</LI>
</UL></BLOCKQUOTE>

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