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<H1>[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT: </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 06 May 1998 16:11:02 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Sun, 3 May 1998 22:11:04 -0500 (CDT) 
Cat &lt;cat#bga,com&gt; wrote:

&gt; Mike Sellers wrote (and then I hand attributed 'cause my mailer
&gt; doesn't):

&gt;&gt; I just skimmed Raph's comments on this.  I agree with him
&gt;&gt; wholeheartedly.  Amy Jo's article basically got eviscerated by the
&gt;&gt; editors at Wired.

&gt; That is a shame.  Is the text of Amy's original version available
&gt; anywhere, or would I have to ask her for it?  

It would seem not.  However I have invited her to the list, but she
appears buried in her book for now.  Perhaps when that's done she
might be more forthcoming.

&gt; I was a bit surprised to read the bit where it was mentioned that
&gt; cannibalism was possible in the game.  Well I suppose it's one more
&gt; thing that adds to the roleplaying possibilities for the evil
&gt; characters.  :X)

Cannibalism is necessarily "evil"?

Aside: I've recently coined the term "functional roleplaying" for the
sort of gaming, which while GoP motivated is heavily tailored to the
in-game reality.  There's no thee's and thou's, or even pretension of
IC/OOC seperation, but an awful lot of attention is spent by the
player in working his character thru the game realities rules as it
controls and affects his character.  Examples would enclude
negotiation of reputation and influence systems, votes, political
systems, clans and guilds and other similar structures, etc.
Appearance is not the key.  Function is.

Ling:  Might be a good tag to add to the FAQ.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<LI><STRONG><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></STRONG>
<UL><LI><EM>From:</EM> "Dr. Cat" &lt;cat#bga,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: OT: Birth announcement</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00263" HREF="msg00263.html">[MUD-Dev] Re: OT: Birth announcement</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 30 Apr 1998, 05:43 GMT
<UL>
<LI><strong><A NAME="00314" HREF="msg00314.html">[MUD-Dev] Re: OT: Birth announcement</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 02 May 1998, 00:42 GMT
</LI>
<LI><strong><A NAME="00341" HREF="msg00341.html">[MUD-Dev] Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Sun 03 May 1998, 12:59 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Sun 03 May 1998, 20:47 GMT
<UL>
<LI><strong><A NAME="00447" HREF="msg00447.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 23:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00775" HREF="msg00775.html">[MUD-Dev] (fwd) [DESIGN] Macro semi-language</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 27 Apr 1998, 19:42 GMT
<UL>
<LI><strong><A NAME="00790" HREF="msg00790.html">[MUD-Dev] Some thoughts on languages and users - was: Macro semi</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 28 Apr 1998, 05:10 GMT
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">[MUD-Dev] Re: (fwd) [DESIGN] Macro semi-language</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 00:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00776" HREF="msg00776.html">[MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 27 Apr 1998, 19:31 GMT
</LI>
</UL></BLOCKQUOTE>

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