<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Leaving characters in play --> <!--X-From-R13: Xbry Yryfb <wbryNrr.hjn.rqh.nh> --> <!--X-Date: Tue, 12 May 1998 17:49:15 -0700 --> <!--X-Message-Id: 3558EDD8.5B399156#ee,uwa.edu.au --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Leaving characters in play</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:joel#ee,uwa.edu.au"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00524.html">Previous</a> | <a href="msg00526.html">Next</a> ] Thread: [ <a href="msg00842.html">Previous</a> | <a href="msg00527.html">Next</a> ] Index: [ <A HREF="author.html#00525">Author</A> | <A HREF="#00525">Date</A> | <A HREF="thread.html#00525">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Leaving characters in play</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Leaving characters in play</LI> <LI><em>From</em>: Joel Kelso <<A HREF="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</A>></LI> <LI><em>Date</em>: Wed, 13 May 1998 08:48:24 +0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I read Ben Greear's post about a space trading MUD and problems with keeping characters around whilst not logged on. It reminded me of an idea I was thinking about a couple of months back. I was thinking about the problems of having a space trading/warfare/colonization MUD that gives a sense of size and distance in space, while still allowing player interaction. One of the problems is (and I notice that some recent posts refer too the same problem in the context of UO) that you need a world that is large enough for players to travel in and colonise with a real feeling of exploration; but which is small enough to allow frequent player interaction. The idea I came up with (or re-invented: there might really be new ideas, but _I've_ never had one :-) was to use "hyperspace jumps" between star systems as a way allowing controlled interaction. The idea is that when players leave the game, they are either docked safely at some station, or they launch themselves into a hyperspace jump. While in hyperspace, they are completely removed from the physical game world (although still in communication so players can chat and wander around their starships if they log on during this period). The interesting bit is that (a) once the jump has started its irrevocable: the ship _will_ emerge at the intended location at the intended time and (b) the ship and its destination and emergence time is visible to everyone else in the game. Think of it as throwing a ball into the air: everyone can see it up there and where and when its coming down, but no-one can touch it. What this means is that ships can meet up during journeys, for trading, piracy or whatever at a time when the players are guarenteed to be logged on. Players are vunerable to attack, but have a chance to arrange a (real and game time) window in which it occurs: pirates with fast ships can lauch on interception jumps. There's lots of other details to flesh out, like typical distances and times of trips. Players with different scheduals can opt for different careers and types of starship. A player who can log on for a short amount of time every 3-4 days could run a slow (but fuel efficient) long-jumping trader ship or a patrol ship, while a dedicated student player might be part of a millitary fleet and be expected to log in at all sorts of strange hours to interecept an enemy fleet or take part in a fleet battle. Anyway thats the gist of it. Joel Kelso -- joel#ee,uwa.edu.au -------------------------------------------- "Wasn't it a four-year-old this time ? It makes me feel like standing in the middle of the Atlantic with a megaphone and shouting: 'America! We know you're in there! Put the guns DOWN!'" - Overheard Conversations -- <A HREF="http://dugite.ee.uwa.edu.au/~joel">http://dugite.ee.uwa.edu.au/~joel</A> -------------------------------- -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00528" HREF="msg00528.html">[MUD-Dev] Leaving characters in play</A></strong> <ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul> <li><strong><A NAME="00527" HREF="msg00527.html">[MUD-Dev] Re: Leaving characters in play</A></strong> <ul compact><li><em>From:</em> Ben Greear <greear#cyberhighway,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00524.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00526.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00842.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00527.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00525"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00525"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Leaving characters in play</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00838" HREF="msg00838.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 26 May 1998, 22:56 GMT </LI> </ul> <LI><strong><A NAME="00691" HREF="msg00691.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 06:42 GMT <UL> <LI><strong><A NAME="00712" HREF="msg00712.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 19 May 1998, 19:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 27 May 1998, 12:43 GMT </LI> </ul> </LI> <LI><strong><A NAME="00525" HREF="msg00525.html">[MUD-Dev] Leaving characters in play</A></strong>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Wed 13 May 1998, 00:49 GMT <UL> <LI><strong><A NAME="00527" HREF="msg00527.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 13 May 1998, 03:01 GMT </LI> <LI><strong><A NAME="00528" HREF="msg00528.html">[MUD-Dev] Leaving characters in play</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 13 May 1998, 03:42 GMT <UL> <LI><strong><A NAME="00529" HREF="msg00529.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 13 May 1998, 04:01 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00505" HREF="msg00505.html">[MUD-Dev] Attributes: Sanity</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Mon 11 May 1998, 20:19 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>