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<H1>[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Some thoughts on languages and users - was: Ma </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 11 May 1998 15:51:24 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Wed, 6 May 1998 14:24:45 -0500 (CDT) 
Travis S Casey&lt;efindel#io,com&gt; wrote:

&gt; On Wed, 6 May 1998, J C Lawrence wrote:
&gt;&gt; One of the more interestingly deadly gases is plain old carbon
&gt;&gt; dioxide.  (Yep, the stuff we breathe out).
&gt;&gt; 
&gt;&gt; There exist a number of locations Africa (for instance) where
&gt;&gt; nearly pure CO2 seeps from the ground and collects (its slightly
&gt;&gt; veavier than air due to air's high nitrogen content etc) in
&gt;&gt; hollows.  Any critter stepping into such a seemingly pleasant
&gt;&gt; hollow and taking more than a couple breaths of is doomed.  The CO2
&gt;&gt; binds preferentially with heamaglobin (that's how it gets to the
&gt;&gt; lungs to get out of our bodies) effectively asphyxiating the poor
&gt;&gt; beast in very short order.

&gt; Minor point: CO2 doesn't bind more strongly to hemoglobin than O2
&gt; does -- if it did we'd all shortly suffocate, since the lungs would
&gt; be unable to exchange CO2 for O2.  CO, however, does bind more
&gt; strongly than O2 -- about 10,000 times as strongly.

True.  (And thanks to all the other corrections).

However, given a lung full of CO2 (rarefied O2), the CO2 in the blood
stream will tend to not exchange with oxygen in the atmosphere
(osmosis doesn't work that way).  Instead oxygen will actually leave
the bloodstream and more CO2 enter.

The result is the same -- near certain death.

&gt; Isaac Asimov's _The Stars, Like Dust_ has a small world which has
&gt; enough oxygen for humans to breathe, but which has too *little* CO2
&gt; -- CO2 helps to regulate our breahing mechanism, so if there's too
&gt; little of it in the air, we won't breathe often enough.  Thus, the
&gt; characters have to have canisters which slowly leak extra CO2 into
&gt; the air around their mouths and noses.  It sounds unlikely to me,
&gt; but Asimov had a PhD in biochemistry, so he's more likely right than
&gt; I am.

Ooo!  I forgot that one.  A good read.

Yep, he's right.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<LI><STRONG><A NAME="00432" HREF="msg00432.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00370" HREF="msg00370.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 13:34 GMT
<UL>
<LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] client UI written in server's language (was Re: Some thoughts...)</A></strong>, 
Erik Ostrom <a href="mailto:eostrom#research,att.com">eostrom#research,att.com</a>, Wed 06 May 1998, 00:07 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00428" HREF="msg00428.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:53 GMT
<UL>
<LI><strong><A NAME="00432" HREF="msg00432.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 06 May 1998, 19:26 GMT
<UL>
<LI><strong><A NAME="00508" HREF="msg00508.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 11 May 1998, 22:53 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00417" HREF="msg00417.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 May 1998, 05:33 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 02 May 1998, 17:17 GMT
<UL>
<LI><strong><A NAME="00368" HREF="msg00368.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 13:23 GMT
</LI>
<LI><strong><A NAME="00429" HREF="msg00429.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:57 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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