<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Combat intelligence --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Mon, 29 Jun 1998 16:48:54 -0700 --> <!--X-Message-Id: 199806292347.QAA06373#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199806292332.QAA06288#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Combat intelligence</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01256.html">Previous</a> | <a href="msg01258.html">Next</a> ] Thread: [ <a href="msg01256.html">Previous</a> | <a href="msg01267.html">Next</a> ] Index: [ <A HREF="author.html#01257">Author</A> | <A HREF="#01257">Date</A> | <A HREF="thread.html#01257">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Combat intelligence</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Combat intelligence </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Mon, 29 Jun 1998 16:47:52 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 29 Jun 1998 16:32:11 -0700 J C Lawrence<claw#under,engr.sgi.com> wrote: > A while ago we discussed making NPC's more intelligent combat > opponents. Many good ideas were sucked out of thumbs. I don't > recall any structured or rigorously duplicable techniques comeing up > however. I've long suspect that the makers of DOOM-esque bloodbaths > weren't so undisciplined. > Look at the top graphic at the following page: > URL:<A HREF="http://crack.crack.com/games/golgotha/screenshots/">http://crack.crack.com/games/golgotha/screenshots/</A> I just noticed that I embedded the above graphic in the middle of this message (urk!), rather than at the end, so those of you without fully MIME-capable readers may have lost the following text: > The caption reads: > "This shows our strategy test program for computer AI. The blue > circles are areas the computer tries to defend/take over. The > colored regions represent areas near the strategy points. Lines show > which points can defend/attack other points. This is used for long > term strategy planning, rather than immediate path solving. Some > paths are one-way because you can go down a hill, but not > necessarily up it, making hill tops more advantageous. > Have you ever thought of mapping the topology of your MUD world and > analysing it against any of a number of the standard tactical > metrics and *then* pumping that into the combat brains for your > Midgarrd FIDO? > Per the screen shots it also seems that Golgotha has also handled > much of the problem of handling large unbounded spaces in a > DOOM-style game, tho I also note that most of the timestamps seem to > be in September of last year. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01256" HREF="msg01256.html">[MUD-Dev] Combat intelligence</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01256.html">[MUD-Dev] Combat intelligence</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01258.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01256.html">[MUD-Dev] Combat intelligence</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01267.html">[MUD-Dev] Combat intelligence</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01257"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01257"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01273" HREF="msg01273.html">[MUD-Dev] Rules of the Game: You don't always live twice Or... Take my life, Please</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 30 Jun 1998, 21:09 GMT <LI><strong><A NAME="01270" HREF="msg01270.html">[MUD-Dev] Re: roleplaying farmers?</A></strong>, Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Tue 30 Jun 1998, 18:38 GMT <LI><strong><A NAME="01262" HREF="msg01262.html">[MUD-Dev] Re: the why of online worlds.</A></strong>, cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 30 Jun 1998, 02:53 GMT <LI><strong><A NAME="01256" HREF="msg01256.html">[MUD-Dev] Combat intelligence</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 23:33 GMT <UL> <LI><strong><A NAME="01257" HREF="msg01257.html">[MUD-Dev] Re: Combat intelligence</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 23:48 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01267" HREF="msg01267.html">[MUD-Dev] Combat intelligence</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 14:30 GMT <UL> <LI><strong><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: Combat intelligence</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Tue 30 Jun 1998, 17:26 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01254" HREF="msg01254.html">[MUD-Dev] RP definitional structure</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 21:35 GMT <LI><strong><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:56 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>